COMMANDER · DECK
Cedh Niv-Mizzet, Parun
No bracket · Banned2021-03-08
BANNED: 3 CARDS
DECK $
$4,019.37
MYTHIC
14
RARE
32
UNCOMMON
26
COMMON
28
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
12 cardsEnchantment
5 cardsArtifact
16 cardsSorcery
10 cardsInstant
28 cardsLand
21 cardsMONEY CARDS·79 CARDS·$3,210.10
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Creature
11 cardsEnchantment
5 cardsArtifact
12 cardsSorcery
9 cardsInstant
23 cardsLand
19 cardsBRACKETCOMMANDER BRACKETS
No bracket · Banned
- 3 banned cards — the list isn’t Commander-legal, so it has no bracket See legality ↓
GAME CHANGERS · 10 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 5
- Glint-Horn Buccaneer + Curiosity — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Glint-Horn Buccaneer + Ophidian Eye — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Glint-Horn Buccaneer + Tandem Lookout — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Curiosity + Niv-Mizzet, Parun — Bracket 2, late two-card combo, for eight mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Not legal
3 banned cards
BANNED · 3
DUEL COMMANDER
Not legal
14 banned cards
BANNED · 14
CEDH
Not legal
- The deck’s name says cEDH
- 10 game changers — cEDH lists run 10 or more
- Not Commander-legal, so not cEDH either
BANNED · 3
BRAWL (HISTORIC)
Not legal
7 banned cards, 32 cards not in the pool
BANNED · 7
NOT IN THE POOL · 32
CURVE
COLOR
TYPES
Instant28
Land28
Nonbasic19
Basic9
Island10
Mountain3
Artifact17
Equipment1
Horror1
Phyrexian1
Creature13
Human3
Wizard3
Pirate2
Advisor1
Dragon1
Drake1
Eldrazi1
Goblin1
Horror1
Illusion1
Minotaur1
Ogre1
Phyrexian1
Scout1
Shaman1
Vedalken1
Wall1
Outlaws2
Party3
Sorcery10
Enchantment5
Aura2
Legends4
Historic20
LAND PROBABILITY
28 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 427.4%
TURN 558.6%
TURN 680.1%
TURN 791.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite draw triggersInfinite card drawNear-infinite damage
Infinite card drawInfinite draw triggersNear-infinite damage
Infinite card drawInfinite draw triggersNear-infinite damage
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
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