COMMANDER · DECK
2016-08-07
ONLY 99 CARDSNO COMMANDER
DECK $
$4,828.55
MYTHIC
11
RARE
56
UNCOMMON
17
COMMON
16
MAIN99 CARDS
Creature
25 cardsEnchantment
16 cardsArtifact
6 cardsSorcery
10 cardsInstant
1 cardsLand
41 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·65 CARDS·$3,853.95
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Creature
12 cardsEnchantment
10 cardsArtifact
5 cardsSorcery
8 cardsInstant
1 cardsLand
29 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 1 mass land denial card — only Bracket 4 allows it
- Frenetic Efreet + Chance Encounter: early two-card combo, with no mana to spend
- Sliver Queen + Mana Echoes: early two-card combo, for four mana or less
- 2 game changers — Brackets 1 and 2 allow none
- Vampire Hexmage + Celestial Convergence: early arguably two-card combo, with no mana to spend
- and 4 more combos that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS · 7
- Frenetic Efreet + Chance Encounter — Bracket 4, early two-card combo, with no mana to spend
- Sliver Queen + Mana Echoes — Bracket 4, early two-card combo, for four mana or less
- Vampire Hexmage + Celestial Convergence — Bracket 3, early arguably two-card combo, with no mana to spend
- Glacial Chasm + The Gitrog Monster + Crucible of Worlds — Bracket 3, locks the table
- Glacial Chasm + Crucible of Worlds + Oracle of Mul Daya — Bracket 3, locks the table
- Hermit Druid + Laboratory Maniac — Bracket 3, early arguably two-card combo, for four mana or less
- Biovisionary + Infinite Reflection — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land41
Nonbasic41
Gate10
Forest8
Plains8
Island4
Mountain4
Swamp4
Creature25
Human9
Cleric4
Elf4
Shaman3
Wizard3
Cat2
Advisor1
Beast1
Berserker1
Bringer1
Druid1
Efreet1
Elemental1
Frog1
Horror1
Incarnation1
Knight1
Minotaur1
Nomad1
Ouphe1
Rogue1
Scout1
Sorcerer1
Sphinx1
Vampire1
Wurm1
Outlaws1
Party8
Enchantment16
Aura1
Sorcery10
Artifact9
Equipment1
Human1
Minotaur1
Rogue1
Sorcerer1
Sphinx1
Wizard1
Instant1
Legends5
Historic14
LAND PROBABILITY
41 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 411.3%
TURN 530.9%
TURN 651.7%
TURN 769.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS13 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Win the game at the beginning of your next upkeep
Bracket 2 · arguably two-card combo, for six mana or lessWin the game
Win the game
Bracket 3 · early arguably two-card combo, with no mana to spendWin the game at the beginning of your next upkeep
Win the game
Win the game
Infinite proliferate
Win the game at the beginning of your next upkeep
Bracket 4 · early two-card combo, for four mana or lessInfinite colorless manaInfinite creature tokensInfinite creature ETB
Bracket 3 · early arguably two-card combo, for four mana or lessWin the game
Bracket 4 · early two-card combo, with no mana to spendWin the game at the beginning of your next upkeep