COMMANDER · DECK
@Inspiration Mushroom · 2025-05-29
DECK $
$2,850.22
MYTHIC
14
RARE
43
UNCOMMON
22
COMMON
21
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
3 cardsCreature
26 cardsEnchantment
4 cardsArtifact
16 cardsSorcery
3 cardsInstant
19 cardsLand
17 cardsMONEY CARDS·66 CARDS·$2,271.56
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Planeswalker
2 cardsCreature
14 cardsEnchantment
2 cardsArtifact
14 cardsSorcery
3 cardsInstant
19 cardsLand
12 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 11 game changers — Bracket 3 allows 3
- Brago, King Eternal + Strionic Resonator: early two-card combo, with no mana to spend
- Brago, King Eternal + Archaeomancer + Time Warp: infinite extra turns
- Thassa, Deep-Dwelling + Archaeomancer + Time Warp: infinite extra turns
- and 2 more combos that bear on the bracket, listed below
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 11 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 5
- Brago, King Eternal + Strionic Resonator — Bracket 4, early two-card combo, with no mana to spend
- Brago, King Eternal + Archaeomancer + Time Warp — Bracket 4, infinite extra turns
- Thassa, Deep-Dwelling + Archaeomancer + Time Warp — Bracket 4, infinite extra turns
- Painter's Servant + Grindstone — Bracket 3, early arguably two-card combo, for four mana or less
- Brago, King Eternal + Archaeomancer + Cyclonic Rift — Bracket 3, locks the table
CURVE
COLOR
TYPES
Land29
Nonbasic16
Basic13
Island9
Plains8
Human1
Saga1
Urza's1
Warlock1
Creature27
Human14
Wizard10
Phyrexian2
Soldier2
Advisor1
Archon1
Beast1
Bird1
Cat1
Drake1
Frog1
God1
Golem1
Noble1
Praetor1
Rhino1
Rogue1
Scarecrow1
Scout1
Serpent1
Shapeshifter1
Spirit1
Wall1
Warlock1
Outlaws2
Party11
Instant20
Adventure1
Trap1
Artifact19
Equipment2
Food1
Golem1
Phyrexian1
Scarecrow1
Shapeshifter1
Enchantment7
Saga2
Adventure1
God1
Urza's1
Planeswalker3
Narset1
Teferi1
Sorcery3
Legends11
Historic32
LAND PROBABILITY
28 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 427.4%
TURN 558.6%
TURN 680.1%
TURN 791.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS16 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite self-millInfinite mill for target opponent
Infinite creature LTBInfinite creature ETBInfinite storm countInfinite mana lands you control can produceInfinite blue manaInfinite untap of lands you control
Bracket 3 · locks the tableReturn all nonland permanents opponents control to their hand on each of your turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Infinite colorless manaInfinite ETBInfinite LTBInfinite storm count
Bracket 4 · infinite extra turnsInfinite turnsLock
Infinite ETBInfinite LTBInfinite storm count
Infinite ETBInfinite LTBInfinite storm count
Infinite ETBInfinite LTBInfinite magecraft triggersInfinite storm count
Infinite card drawInfinite draw triggersNear-infinite colorless manaNear-infinite storm count
Infinite card drawInfinite draw triggersNear-infinite colorless manaNear-infinite storm count
Infinite creature ETBInfinite creature LTBInfinite mana lands you control can produceInfinite storm countInfinite blue manaInfinite untap of lands you control
Near-infinite artifact ETBNear-infinite artifact LTBInfinite card drawInfinite draw triggersNear-infinite colorless manaNear-infinite storm count
Bracket 4 · early two-card combo, with no mana to spendInfinite blinking of nonland permanentsInfinite creature ETBInfinite creature LTBInfinite mana artifacts you control can produce
Infinite creature LTBInfinite creature ETBInfinite storm countInfinite mana lands you control can produceInfinite blue manaInfinite untap of lands you control
Infinite card drawInfinite draw triggersNear-infinite storm count