MetaMox
COMMANDER · DECK

who gave fent to my parrot

Bracket 4 · Optimized
@SoulGryphon · 2026-10-11
DECK $
$5,444.38
MYTHIC
18
RARE
50
UNCOMMON
18
COMMON
14
COMMAND2 CARDS
MAIN98 CARDS

Planeswalker

1 cards

Creature

20 cards

Enchantment

5 cards

Artifact

14 cards

Sorcery

11 cards

Instant

22 cards

Land

25 cards
MONEY CARDS·86 CARDS·$4,352.25
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Planeswalker

1 cards

Creature

18 cards

Enchantment

5 cards

Artifact

11 cards

Sorcery

11 cards

Instant

20 cards

Land

20 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 16 game changers — Bracket 3 allows 3
  • Grim Hireling + Time Sieve + Academy Manufactor: infinite extra turns
  • Malcolm, Keen-Eyed Navigator + Time Sieve + Academy Manufactor: infinite extra turns
  • Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less
  • and 5 more combos that bear on the bracket, listed below
  • one extra-turn card — fine from Bracket 2 up
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
NAMECOSTTYPEPRICE
COMBOS · 8
CURVE
702111721631042506+
COLOR
U: 41 pipsB: 35 pipsC: 77 pips
TYPES
Land25
Nonbasic21
Basic4
Island4
Swamp4
Town1
Creature22
Pirate7
Human6
Wizard4
Rogue3
Shapeshifter3
Siren3
Bird2
Faerie2
Archer1
Assembly-worker1
Bard1
Drake1
Merfolk1
Noble1
Orc1
Otter1
Phyrexian1
Sorcerer1
Tiefling1
Villain1
Changeling1
Outlaws10
Party7
Instant22
Trap1
Artifact16
Equipment2
Assembly-worker1
Phyrexian1
Shapeshifter1
Sorcery11
Enchantment5
Aura2
Planeswalker1
Tezzeret1
Legends13
Historic27
LAND PROBABILITY
25 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 432.3%
TURN 565.1%
TURN 685.0%
TURN 794.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 4 · infinite extra turnsNear-infinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or lessWin the game
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