COMMANDER · DECK
who gave fent to my parrot
Bracket 4 · Optimized@SoulGryphon · 2026-10-11
DECK $
$5,444.38
MYTHIC
18
RARE
50
UNCOMMON
18
COMMON
14
COMMAND2 CARDS
Creature
2 cardsMAIN98 CARDS
Planeswalker
1 cardsCreature
20 cardsEnchantment
5 cardsArtifact
14 cardsSorcery
11 cardsInstant
22 cardsLand
25 cardsMONEY CARDS·86 CARDS·$4,352.25
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Planeswalker
1 cardsCreature
18 cardsEnchantment
5 cardsArtifact
11 cardsSorcery
11 cardsInstant
20 cardsLand
20 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 16 game changers — Bracket 3 allows 3
- Grim Hireling + Time Sieve + Academy Manufactor: infinite extra turns
- Malcolm, Keen-Eyed Navigator + Time Sieve + Academy Manufactor: infinite extra turns
- Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less
- and 5 more combos that bear on the bracket, listed below
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 16 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 8
- Grim Hireling + Time Sieve + Academy Manufactor — Bracket 4, infinite extra turns
- Malcolm, Keen-Eyed Navigator + Time Sieve + Academy Manufactor — Bracket 4, infinite extra turns
- Tainted Pact + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Malcolm, Keen-Eyed Navigator + Viridian Longbow + Pemmin's Aura — Bracket 3, early arguably two-card combo, with no mana to spend
- Malcolm, Keen-Eyed Navigator + Viridian Longbow + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Malcolm, Keen-Eyed Navigator + Sorcerer's Wand + Pemmin's Aura — Bracket 3, early arguably two-card combo, with no mana to spend
- Malcolm, Keen-Eyed Navigator + Sorcerer's Wand + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land25
Nonbasic21
Basic4
Island4
Swamp4
Town1
Creature22
Pirate7
Human6
Wizard4
Rogue3
Shapeshifter3
Siren3
Bird2
Faerie2
Archer1
Assembly-worker1
Bard1
Drake1
Merfolk1
Noble1
Orc1
Otter1
Phyrexian1
Sorcerer1
Tiefling1
Villain1
Changeling1
Outlaws10
Party7
Instant22
Trap1
Artifact16
Equipment2
Assembly-worker1
Phyrexian1
Shapeshifter1
Sorcery11
Enchantment5
Aura2
Planeswalker1
Tezzeret1
Legends13
Historic27
LAND PROBABILITY
25 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 432.3%
TURN 565.1%
TURN 685.0%
TURN 794.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 4 · infinite extra turnsNear-infinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or lessWin the game