COMMANDER · DECK
It's Good to be the King
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
19 cardsEnchantment
8 cardsArtifact
5 cardsSorcery
20 cardsInstant
13 cardsLand
19 cardsMONEY CARDS·20 CARDS·$71.11
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Creature
1 cardEnchantment
5 cardsArtifact
3 cardsSorcery
6 cardsInstant
5 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land34
Nonbasic14
Basic20
Plains6
Forest5
Swamp4
Island3
Mountain2
Creature20
Human6
Advisor2
Spirit2
Wizard2
Angel1
Assassin1
Bird1
Cleric1
Dragon1
Druid1
Elder1
Elf1
Elk1
Frog1
Mutant1
Noble1
Rabbit1
Rogue1
Shaman1
Snake1
Soldier1
Troll1
Wall1
Zombie1
Outlaws2
Party4
Sorcery20
Arcane1
Instant13
Enchantment8
Artifact6
Book1
Elk1
Legends4
Historic10
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
COMMANDER BRACKET
Bracket 2 · Core
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
45 cards not in the pool
NOT IN THE POOL · 45
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