MetaMox
COMMANDER · DECK
@mos · 2025-10-04
Myrkul, Lord of Bones
DECK $
$786.40
MYTHIC
21
RARE
98
UNCOMMON
32
COMMON
27
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Creature

29 cards
NAMECOSTPRICE

Enchantment

7 cards

Artifact

6 cards

Sorcery

11 cards

Instant

9 cards

Land

29 cards
MAYBE78 CARDS

Creature

49 cards
NAMECOSTPRICE

Enchantment

21 cards

Artifact

3 cards

Sorcery

3 cards

Instant

2 cards
MONEY CARDS·100 CARDS·$608.14
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Creature

43 cards
NAMECOSTPRICE

Enchantment

17 cards

Artifact

5 cards

Sorcery

8 cards

Instant

8 cards

Land

19 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
0091172153947536+
COLOR
W: 23 pipsB: 30 pipsG: 21 pipsC: 102 pips
TYPES
Land39
Nonbasic28
Basic11
Forest9
Plains9
Swamp8
Goblin1
Human1
Warlock1
Creature30
Human6
Vampire5
Cleric4
Phyrexian3
Shaman3
Bird2
Cat2
Troll2
Warrior2
Advisor1
Angel1
Archer1
Assassin1
Astartes1
Avatar1
Citizen1
Dragon1
Elder1
Elf1
Elk1
Goblin1
God1
Halfling1
Horse1
Nightmare1
Praetor1
Rogue1
Snake1
Soldier1
Spirit1
Survivor1
Warlock1
Wurm1
Outlaws3
Party7
Sorcery12
Lesson1
Instant11
Cat1
Cleric1
Artifact7
Equipment1
Horse1
Enchantment7
Legends10
Historic17
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS3 COMBOS
Bracket 3
locks the table
  • Reduce the toughness of creatures opponents control to 0
  • Creatures opponents control die upon entering
  • Lock
Bracket 3
locks the table
  • Reduce the toughness of creatures opponents control to 0
  • Creatures opponents control die upon entering
  • Lock
Bracket 3
locks the table
  • Reduce the toughness of creatures opponents control to 0
  • Creatures opponents control die upon entering
  • Lock
Group
Color
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