COMMANDER · DECK
Humans for the greater good
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
32 cardsEnchantment
4 cardsArtifact
4 cardsSorcery
10 cardsInstant
11 cardsLand
17 cardsMONEY CARDS·19 CARDS·$88.54
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Creature
8 cardsEnchantment
1 cardArtifact
2 cardsSorcery
2 cardsInstant
4 cardsLand
2 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land38
Nonbasic14
Basic24
Forest9
Plains9
Island8
Cave3
Creature33
Human32
Soldier7
Hero6
Cleric4
Doctor2
Scout2
Spider2
Warrior2
Wizard2
Adventure1
Advisor1
Alien1
Ally1
Archer1
Bard1
Cat1
Citizen1
Dog1
Druid1
Faerie1
Monk1
Pirate1
Rogue1
Spy1
Outlaws2
Party9
Instant11
Sorcery11
Adventure1
Alien1
Dog1
Soldier1
Artifact4
Equipment2
Enchantment4
Aura2
Legends17
Historic19
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
21 cards not in the pool
NOT IN THE POOL · 21
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