MetaMox
COMMANDER · DECK

Childs Eternal Garden

Bracket 4 · Optimized
2018-07-02
117 CARDS (LIMIT 100)NO COMMANDER
DECK $
$8,052.15
MYTHIC
17
RARE
67
UNCOMMON
19
COMMON
14
MAIN117 CARDS

Planeswalker

1 cards

Creature

19 cards

Enchantment

6 cards

Artifact

7 cards

Sorcery

19 cards

Instant

15 cards

Land

50 cards
NAMECOSTPRICE
MONEY CARDS·72 CARDS·$6,428.60
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Planeswalker

1 cards

Creature

11 cards

Enchantment

4 cards

Artifact

4 cards

Sorcery

10 cards

Instant

10 cards

Land

32 cards
NAMECOSTPRICE
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 10 game changers — Bracket 3 allows 3
  • Glacial Chasm + Mina and Denn, Wildborn + Crucible of Worlds: locks the table
  • Glacial Chasm + Mina and Denn, Wildborn + Ramunap Excavator: locks the table
  • Glacial Chasm + Ghirapur Orrery + Crucible of Worlds: locks the table
  • and 14 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 17
CURVE
10131122223845546+
COLOR
W: 10 pipsU: 8 pipsB: 11 pipsR: 4 pipsG: 49 pipsC: 103 pips
TYPES
Land52
Nonbasic47
Basic5
Forest12
Mountain4
Plains4
Island3
Swamp3
Aura1
Vehicle1
Creature19
Human7
Elemental3
Shaman3
Elf2
Scout2
Snake2
Wizard2
Ally1
Avatar1
Centaur1
Cleric1
Dinosaur1
Druid1
Frog1
Giant1
Horror1
Knight1
Merfolk1
Monk1
Soldier1
Party3
Sorcery19
Instant15
Artifact7
Vehicle1
Enchantment7
Aura3
Centaur1
Planeswalker1
Nissa1
Legends16
Historic23
LAND PROBABILITY
50 LANDS · 117 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 410.3%
TURN 528.6%
TURN 648.7%
TURN 766.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS17 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Group
Color
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