COMMANDER · DECK
Exploring
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
40 cardsEnchantment
9 cardsArtifact
5 cardsSorcery
6 cardsInstant
4 cardsLand
5 cardsMONEY CARDS·41 CARDS·$291.97
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Creature
20 cardsEnchantment
8 cardsArtifact
3 cardsSorcery
3 cardsInstant
3 cardsLand
4 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature41
Merfolk11
Scout8
Phyrexian5
Druid4
Hydra4
Spirit4
Elemental3
Elf3
Human3
Serpent3
Horror2
Incarnation2
Mutant2
Plant2
Warrior2
Bird1
Dragon1
Fungus1
Kavu1
Kraken1
Praetor1
Ranger1
Shaman1
Tyranid1
Wizard1
Party3
Land35
Nonbasic3
Basic32
Forest23
Island15
Enchantment9
Class1
Sorcery6
Arcane1
Artifact5
Instant4
Legends11
Historic14
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
21 cards not in the pool
NOT IN THE POOL · 21
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