COMMANDER · DECK
Lavinia Mk2
Bracket 4 · Optimized2020-12-03
DECK $
$1,284.47
MYTHIC
25
RARE
43
UNCOMMON
22
COMMON
11
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
4 cardsCreature
20 cardsEnchantment
7 cardsArtifact
18 cardsSorcery
5 cardsInstant
10 cardsLand
29 cardsMAYBE1 CARD
Creature
1 cardMONEY CARDS·71 CARDS·$1,017.24
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Planeswalker
4 cardsCreature
16 cardsEnchantment
4 cardsArtifact
14 cardsSorcery
5 cardsInstant
8 cardsLand
20 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Lavinia, Azorius Renegade + Knowledge Pool: locks the table
- Knowledge Pool + Rule of Law: locks the table
- Teferi, Mage of Zhalfir + Knowledge Pool: locks the table
- and 4 more combos that bear on the bracket, listed below
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
- Lavinia, Azorius Renegade + Knowledge Pool — Bracket 3, locks the table
- Knowledge Pool + Rule of Law — Bracket 3, locks the table
- Teferi, Mage of Zhalfir + Knowledge Pool — Bracket 3, locks the table
- Arcane Laboratory + Knowledge Pool — Bracket 3, locks the table
- Archon of Emeria + Knowledge Pool — Bracket 3, locks the table
- Teferi, Time Raveler + Knowledge Pool — Bracket 3, locks the table
- Knowledge Pool + Eidolon of Rhetoric — Bracket 3, locks the table
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
7 banned cards
BANNED · 7
CEDH
Not cEDH
- 4 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
4 banned cards, 22 cards not in the pool
BANNED · 4
NOT IN THE POOL · 22
CURVE
COLOR
TYPES
Land35
Nonbasic25
Basic10
Island8
Plains8
Creature21
Angel5
Wizard5
Human4
Bird2
Cleric2
Faerie2
Spirit2
Archon1
Artificer1
Eldrazi1
Giant1
Kor1
Shark1
Soldier1
Sphinx1
Vedalken1
Party7
Artifact19
Equipment6
Cleric1
Human1
Instant12
Enchantment8
Aura1
Spirit1
Sorcery5
Planeswalker4
Teferi2
Jace1
Karn1
Legends11
Historic29
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 3 · locks the tableCounter all spells opponents cast that are created by Knowledge PoolExile all spells players cast from their handsLock
Bracket 3 · locks the tableExile all spells opponents cast from their handsLock
Bracket 3 · locks the tableExile all spells players cast from their handPlayers can only cast one spell per turnLock
Bracket 3 · locks the tableExile all spells players cast from their handPlayers can only cast one spell per turnLock
Bracket 3 · locks the tableExile all spells players cast from their handPlayers can only cast one spell per turnLock
Bracket 3 · locks the tableLockExile all spells opponents cast from their hands
Bracket 3 · locks the tableExile all spells players cast from their handPlayers can only cast one spell per turnLock
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