COMMANDER · DECK
4 color blink
Bracket 4 · Optimized@MonoGreenRamp2
DECK $
$9,038.27
MYTHIC
17
RARE
68
UNCOMMON
9
COMMON
6
COMMAND2 CARDS
Creature
2 cardsMAIN98 CARDS
Planeswalker
1 cardsCreature
22 cardsEnchantment
6 cardsArtifact
14 cardsSorcery
6 cardsInstant
21 cardsLand
28 cardsMONEY CARDS·91 CARDS·$7,227.45
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Planeswalker
1 cardsCreature
22 cardsEnchantment
4 cardsArtifact
13 cardsSorcery
5 cardsInstant
21 cardsLand
25 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 20 game changers — Bracket 3 allows 3
- Wernog, Rider's Chaplain + Time Sieve + Academy Manufactor + Soulherder: infinite extra turns
- Wernog, Rider's Chaplain + Time Sieve + Academy Manufactor + Teleportation Circle: infinite extra turns
- Wernog, Rider's Chaplain + Time Sieve + Academy Manufactor + Thassa, Deep-Dwelling: infinite extra turns
- and 3 more combos that bear on the bracket, listed below
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 20 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 6
- Wernog, Rider's Chaplain + Time Sieve + Academy Manufactor + Soulherder — Bracket 4, infinite extra turns
- Wernog, Rider's Chaplain + Time Sieve + Academy Manufactor + Teleportation Circle — Bracket 4, infinite extra turns
- Wernog, Rider's Chaplain + Time Sieve + Academy Manufactor + Thassa, Deep-Dwelling — Bracket 4, infinite extra turns
- Wernog, Rider's Chaplain + Time Sieve + Academy Manufactor + Conjurer's Closet — Bracket 4, infinite extra turns
- Tainted Pact + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land28
Nonbasic28
Plains6
Swamp6
Island5
Mountain5
Creature24
Human8
Wizard3
Artificer2
Bird2
Construct2
Rogue2
Advisor1
Archer1
Assembly-worker1
Bard1
Beast1
Cat1
Cleric1
Detective1
God1
Halfling1
Merfolk1
Monkey1
Necron1
Orc1
Otter1
Phyrexian1
Pirate1
Praetor1
Soldier1
Spirit1
Vedalken1
Outlaws3
Party6
Artifact21
Construct2
Human2
Assembly-worker1
Bird1
Necron1
Soldier1
Wizard1
Instant21
Enchantment7
Background1
God1
Sorcery6
Planeswalker1
Tezzeret1
Legends13
Historic31
LAND PROBABILITY
28 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 427.0%
TURN 558.0%
TURN 679.6%
TURN 791.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Infinite colored manaInfinite storm count
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or lessWin the game