MetaMox
COMMANDER · DECK

4 color blink

Bracket 4 · Optimized
@MonoGreenRamp2
DECK $
$9,038.27
MYTHIC
17
RARE
68
UNCOMMON
9
COMMON
6
COMMAND2 CARDS
MAIN98 CARDS

Planeswalker

1 cards

Creature

22 cards

Enchantment

6 cards

Artifact

14 cards

Sorcery

6 cards

Instant

21 cards

Land

28 cards
MONEY CARDS·91 CARDS·$7,227.45
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Planeswalker

1 cards

Creature

22 cards

Enchantment

4 cards

Artifact

13 cards

Sorcery

5 cards

Instant

21 cards

Land

25 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 20 game changers — Bracket 3 allows 3
  • Wernog, Rider's Chaplain + Time Sieve + Academy Manufactor + Soulherder: infinite extra turns
  • Wernog, Rider's Chaplain + Time Sieve + Academy Manufactor + Teleportation Circle: infinite extra turns
  • Wernog, Rider's Chaplain + Time Sieve + Academy Manufactor + Thassa, Deep-Dwelling: infinite extra turns
  • and 3 more combos that bear on the bracket, listed below
  • one extra-turn card — fine from Bracket 2 up
CURVE
50181172183643536+
COLOR
W: 16 pipsU: 30 pipsB: 20 pipsR: 7 pipsC: 91 pips
TYPES
Land28
Nonbasic28
Plains6
Swamp6
Island5
Mountain5
Creature24
Human8
Wizard3
Artificer2
Bird2
Construct2
Rogue2
Advisor1
Archer1
Assembly-worker1
Bard1
Beast1
Cat1
Cleric1
Detective1
God1
Halfling1
Merfolk1
Monkey1
Necron1
Orc1
Otter1
Phyrexian1
Pirate1
Praetor1
Soldier1
Spirit1
Vedalken1
Outlaws3
Party6
Artifact21
Construct2
Human2
Assembly-worker1
Bird1
Necron1
Soldier1
Wizard1
Instant21
Enchantment7
Background1
God1
Sorcery6
Planeswalker1
Tezzeret1
Legends13
Historic31
LAND PROBABILITY
28 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 427.0%
TURN 558.0%
TURN 679.6%
TURN 791.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or lessWin the game
Group
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