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COMMANDER · DECK

The Gitrog Monster All Glory To The Hypnotoad 1

Bracket 4 · Optimized
2016-07-11
ONLY 99 CARDSNO COMMANDER
DECK $
$3,663.21
MYTHIC
13
RARE
36
UNCOMMON
23
COMMON
28
MAIN99 CARDS

Creature

19 cards

Enchantment

5 cards

Artifact

3 cards

Sorcery

19 cards

Instant

9 cards

Land

35 cards
NAMECOSTPRICE
SIDEBOARD1 CARD

Creature

1 cards
MONEY CARDS·55 CARDS·$2,918.32
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Creature

10 cards

Enchantment

4 cards

Artifact

3 cards

Sorcery

11 cards

Instant

7 cards

Land

20 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 6 game changers — Bracket 3 allows 3
  • Glacial Chasm + The Gitrog Monster + Crucible of Worlds: locks the table
  • The Gitrog Monster + Dakmor Salvage: early arguably two-card combo, with no mana to spend
  • Glacial Chasm + Crucible of Worlds + Azusa, Lost but Seeking: locks the table
  • and 3 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
CURVE
1091162153445546+
COLOR
B: 25.5 pipsG: 42 pipsC: 85 pips
TYPES
Land45
Nonbasic34
Basic11
Forest8
Swamp8
Dryad1
Creature19
Elemental4
Elf3
Human3
Shaman3
Imp2
Beast1
Dog1
Dryad1
Forest1
Monk1
Ooze1
Phyrexian1
Satyr1
Scout1
Skeleton1
Snake1
Troll1
Zombie1
Sorcery19
Arcane1
Instant9
Enchantment5
Artifact3
Legends5
Historic8
LAND PROBABILITY
44 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 48.9%
TURN 525.6%
TURN 644.8%
TURN 762.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Infinite self-millNear-infinite black manaNear-infinite self-discard triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite self-millNear-infinite self-discard triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Group
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