COMMANDER · DECK
Mind Grind
Bracket 4 · Optimized2020-04-22
DECK $
$485.32
MYTHIC
11
RARE
37
UNCOMMON
19
COMMON
32
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
4 cardsCreature
18 cardsEnchantment
5 cardsArtifact
14 cardsSorcery
13 cardsInstant
10 cardsLand
17 cardsMONEY CARDS·51 CARDS·$377.34
Sign in to save your threshold.
Planeswalker
4 cardsCreature
8 cardsEnchantment
4 cardsArtifact
12 cardsSorcery
8 cardsInstant
5 cardsLand
10 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Phenax, God of Deception + Eater of the Dead: early two-card combo, with no mana to spend
- Helm of Obedience + Leyline of the Void: early two-card combo, for four mana or less
- 2 game changers — Brackets 1 and 2 allow none
- Phenax, God of Deception + Undead Alchemist + Intruder Alarm: early arguably two-card combo, with no mana to spend
- and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
- Phenax, God of Deception + Eater of the Dead — Bracket 4, early two-card combo, with no mana to spend
- Helm of Obedience + Leyline of the Void — Bracket 4, early two-card combo, for four mana or less
- Phenax, God of Deception + Undead Alchemist + Intruder Alarm — Bracket 3, early arguably two-card combo, with no mana to spend
- Bloodchief Ascension + Mindcrank — Bracket 3, early arguably two-card combo, with no mana to spend
- Duskmantle Guildmage + Mindcrank — Bracket 3, early arguably two-card combo, for four mana or less
- Phenax, God of Deception + Consuming Aberration + Traumatize — Bracket 3, two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land35
Nonbasic15
Basic20
Island19
Swamp11
Creature19
Human4
God2
Horror2
Rogue2
Shapeshifter2
Vampire2
Wizard2
Construct1
Eldrazi1
Kraken1
Noble1
Plant1
Scarecrow1
Vedalken1
Zombie1
Outlaws2
Party4
Artifact16
Book1
Construct1
Equipment1
Scarecrow1
Sorcery13
Instant10
Trap1
Enchantment6
God1
Planeswalker4
Ashiok3
Jace1
Legends12
Historic28
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the gameInfinite millNear-infinite lifeloss
Bracket 3 · two-card combo, for six mana or lessInfinite mill for target opponent
Bracket 4 · early two-card combo, with no mana to spendNear-infinite millNear-infinite self-mill
Bracket 4 · early two-card combo, for four mana or lessExile target opponent's library
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite millNear-infinite creature tokensNear-infinite ETBNear-infinite untap of all creatures
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss