MetaMox
COMMANDER · DECK
@KenjiOrigin · 2026-07-06
DECK $
$7,204.09
MYTHIC
44
RARE
102
UNCOMMON
16
COMMON
11
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

1 card

Creature

20 cards

Enchantment

8 cards

Artifact

17 cards

Sorcery

8 cards

Instant

10 cards

Land

29 cards
MAYBE74 CARDS

Planeswalker

2 cards

Creature

25 cards

Enchantment

6 cards

Artifact

14 cards

Sorcery

7 cards

Instant

3 cards

Land

17 cards
MONEY CARDS·134 CARDS·$5,758.07
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Planeswalker

3 cards

Creature

38 cards
NAMECOSTPRICE

Enchantment

12 cards

Artifact

21 cards

Sorcery

11 cards

Instant

13 cards

Land

36 cards
NAMECOSTPRICE
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
501811021331142556+
COLOR
W: 16 pipsR: 11 pipsG: 34 pipsC: 101 pips
TYPES
Land35
Nonbasic26
Basic9
Forest7
Mountain7
Plains7
Saga1
Urza's1
Creature22
Human12
Ally6
Warrior4
Avatar2
Spirit2
Wizard2
Badger1
Bard1
Beast1
Bird1
Citizen1
Construct1
Elf1
Golem1
Halfling1
Mole1
Monk1
Noble1
Saga1
Scout1
Snake1
Soldier1
Party6
Artifact20
Construct1
Golem1
Human1
Soldier1
Instant11
Enchantment9
Saga2
Avatar1
Urza's1
Sorcery8
Planeswalker1
Karn1
Legends16
Historic33
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMBOS15 COMBOS
Bracket 4
mass land denial
  • Destroy all permanents opponents control
  • Mass Land Denial
Bracket 4
mass land denial
  • Activated abilities of permanents your opponents control can't be activated
  • Activated abilities can't be activated
  • Lock
  • Mass Land Denial
Bracket 4
infinite extra turns
  • Infinite turns
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • You have protection from everything during your opponents' turns
  • Lock
Bracket 2
arguably two-card combo, for six mana or less, pieces included
  • Infinite damage
  • Infinite lifegain
  • Infinite lifegain triggers
Bracket 1
doesn’t raise the bracket
  • Infinite landfall triggers
  • Infinite tapped land tokens
Bracket 1
doesn’t raise the bracket
  • Infinite colored mana
  • Infinite combat phases
  • Infinite mana lands you control can produce
  • Infinite combat damage
  • Infinite untap of lands you control
  • Infinite mana nontoken artifacts you control can produce
  • Infinite untap of nontoken artifacts you control
Bracket 1
doesn’t raise the bracket
  • Infinite landfall triggers
  • Infinite tapped land tokens
Bracket 1
doesn’t raise the bracket
  • Infinite colorless mana
Bracket 1
doesn’t raise the bracket
  • Infinite landfall triggers
  • Infinite tapped land tokens
ALSO NEEDS
Card that Earthbends
Bracket 1
doesn’t raise the bracket
  • Infinite landfall triggers
  • Infinite tapped land tokens
ALSO NEEDS
Man-Land that Enters Untapped
Bracket 1
doesn’t raise the bracket
  • Infinite landfall triggers
  • Infinite tapped land tokens
ALSO NEEDS
Card that Earthbends
Bracket 1
doesn’t raise the bracket
  • Infinite landfall triggers
  • Infinite tapped land tokens
ALSO NEEDS
Man-Land that Enters Untapped
Bracket 1
doesn’t raise the bracket
  • Infinite combat phases
  • Infinite mana lands you control can produce
  • Infinite combat damage
  • Infinite untap of lands you control
  • Infinite mana nontoken artifacts you control can produce
  • Infinite untap of nontoken artifacts you control
Bracket 1
doesn’t raise the bracket
  • Infinite combat phases
  • Infinite mana lands you control can produce
  • Infinite combat damage
  • Infinite untap of lands you control
  • Infinite mana nontoken artifacts you control can produce
  • Infinite untap of nontoken artifacts you control
LEGALITYCOMMANDER-FAMILY FORMATS
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