MetaMox
COMMANDER · DECK
@JonesJoshuaM · 2023-12-31
DECK $
$662.32
MYTHIC
14
RARE
42
UNCOMMON
14
COMMON
30
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

4 cards

Creature

23 cards

Enchantment

12 cards

Artifact

4 cards

Sorcery

12 cards

Instant

8 cards

Land

21 cards
MONEY CARDS·58 CARDS·$519.62
Sign in to save your threshold.

Planeswalker

4 cards

Creature

16 cards

Enchantment

10 cards

Artifact

3 cards

Sorcery

5 cards

Instant

6 cards

Land

14 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
00711222038410566+
COLOR
W: 19 pipsB: 18 pipsG: 48 pipsC: 126 pips
TYPES
Land36
Nonbasic18
Basic18
Forest12
Plains9
Swamp6
Creature24
Human6
Elemental3
Elf3
Scout3
Angel2
Beast2
Frog2
Horror2
Snake2
Centaur1
Cleric1
Demon1
Dryad1
Fungus1
Insect1
Monk1
Nymph1
Shaman1
Soldier1
Sorcerer1
Warrior1
Wizard1
Party3
Enchantment14
Centaur1
Class1
Dryad1
Nymph1
Sorcery12
Instant8
Artifact6
Beast1
Human1
Soldier1
Planeswalker4
Nissa2
Wrenn2
Legends11
Historic17
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 4 · Optimized
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS25 COMBOS
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 2
arguably two-card combo, for six mana or less, pieces included
  • Infinite self-mill
  • Near-infinite self-discard triggers
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
3 banned cards
CEDH
Not cEDH
  • 5 game changers — cEDH lists run 10 or more, and nothing names it cEDH
Group
Color
View
Comments · 0
No comments yet.