COMMANDER · DECK
Nekrobloom win
Bracket 4 · Optimized@Kisses · 2024-07-16
DECK $
$477.10
MYTHIC
13
RARE
51
UNCOMMON
22
COMMON
14
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
30 cardsEnchantment
10 cardsArtifact
6 cardsSorcery
9 cardsInstant
3 cardsLand
40 cardsMONEY CARDS·62 CARDS·$368.98
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Planeswalker
1 cardCreature
22 cardsEnchantment
10 cardsArtifact
4 cardsSorcery
6 cardsInstant
3 cardsLand
16 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 1 mass land denial card — only Bracket 4 allows it
- 3 game changers — Brackets 1 and 2 allow none
- Glacial Chasm + Zuran Orb + Ramunap Excavator: locks the table
- Glacial Chasm + Ramunap Excavator + Exploration: locks the table
- Glacial Chasm + Zuran Orb + Perennial Behemoth: locks the table
- and 24 more combos that bear on the bracket, listed below
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS · 27
- Glacial Chasm + Zuran Orb + Ramunap Excavator — Bracket 3, locks the table
- Glacial Chasm + Ramunap Excavator + Exploration — Bracket 3, locks the table
- Glacial Chasm + Zuran Orb + Perennial Behemoth — Bracket 3, locks the table
- Glacial Chasm + Exploration + Perennial Behemoth — Bracket 3, locks the table
- Glacial Chasm + Azusa, Lost but Seeking + Ramunap Excavator — Bracket 3, locks the table
- Glacial Chasm + Ramunap Excavator + Dryad of the Ilysian Grove — Bracket 3, locks the table
- Glacial Chasm + Conduit of Worlds + Exploration — Bracket 3, locks the table
- Glacial Chasm + Azusa, Lost but Seeking + Perennial Behemoth — Bracket 3, locks the table
- Glacial Chasm + Dryad of the Ilysian Grove + Perennial Behemoth — Bracket 3, locks the table
- Glacial Chasm + Thalia and The Gitrog Monster + Ramunap Excavator — Bracket 3, locks the table
- Glacial Chasm + Thalia and The Gitrog Monster + Conduit of Worlds — Bracket 3, locks the table
- Glacial Chasm + The Gitrog Monster + Ramunap Excavator — Bracket 3, locks the table
- Glacial Chasm + Azusa, Lost but Seeking + Conduit of Worlds — Bracket 3, locks the table
- Glacial Chasm + Ramunap Excavator + Oracle of Mul Daya — Bracket 3, locks the table
- Glacial Chasm + Dryad of the Ilysian Grove + Conduit of Worlds — Bracket 3, locks the table
- Glacial Chasm + Conduit of Worlds + Oracle of Mul Daya — Bracket 3, locks the table
- Glacial Chasm + Thalia and The Gitrog Monster + Perennial Behemoth — Bracket 3, locks the table
- Glacial Chasm + Oracle of Mul Daya + Perennial Behemoth — Bracket 3, locks the table
- Glacial Chasm + Thalia and The Gitrog Monster + Walk-In Closet // Forgotten Cellar — Bracket 3, locks the table
- Glacial Chasm + The Gitrog Monster + Perennial Behemoth — Bracket 3, locks the table
- Glacial Chasm + The Gitrog Monster + Conduit of Worlds — Bracket 3, locks the table
- Glacial Chasm + The Gitrog Monster + Walk-In Closet // Forgotten Cellar — Bracket 3, locks the table
- Glacial Chasm + Azusa, Lost but Seeking + Walk-In Closet // Forgotten Cellar — Bracket 3, locks the table
- Glacial Chasm + Dryad of the Ilysian Grove + Walk-In Closet // Forgotten Cellar — Bracket 3, locks the table
- Glacial Chasm + Exploration + Walk-In Closet // Forgotten Cellar — Bracket 3, locks the table
- Glacial Chasm + Oracle of Mul Daya + Walk-In Closet // Forgotten Cellar — Bracket 3, locks the table
- The Gitrog Monster + Dakmor Salvage — Bracket 2, arguably two-card combo, for six mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
4 banned cards
BANNED · 4
CEDH
Not cEDH
- 3 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
2 banned cards, 18 cards not in the pool
BANNED · 2
NOT IN THE POOL · 18
CURVE
COLOR
TYPES
Land40
Nonbasic34
Basic6
Forest6
Plains4
Swamp3
Creature31
Human7
Elemental4
Elf4
Beast3
Shaman3
Frog2
Horror2
Insect2
Knight2
Monk2
Plant2
Scout2
Snake2
Warrior2
Bat1
Centaur1
Cleric1
Detective1
Dryad1
Merfolk1
Nightmare1
Nymph1
Sorcerer1
Treefolk1
Wizard1
Zombie1
Party4
Enchantment13
Centaur1
Dryad1
Insect1
Monk1
Nymph1
Room1
Sorcery9
Artifact7
Beast1
Equipment1
Instant3
Planeswalker1
Nissa1
Legends11
Historic18
LAND PROBABILITY
40 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.2%
TURN 532.7%
TURN 654.0%
TURN 771.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS37 COMBOS
Infinite self-millNear-infinite self-discard triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite ETBInfinite black manaInfinite card drawInfinite draw triggersInfinite green manaInfinite creature tokensInfinite landfall triggers
Infinite creature tokensInfinite landfall triggersInfinite ETBInfinite black manaInfinite card drawInfinite draw triggersInfinite green mana
Infinite creature tokensInfinite landfall triggersInfinite ETBInfinite card drawInfinite draw triggersInfinite green manaInfinite white mana
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite creature tokensInfinite landfall triggersInfinite ETBInfinite card drawInfinite draw triggersInfinite green manaInfinite white mana
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite landfall triggersInfinite tapped land tokens
ADDITIONAL REQUIREMENTS
Card that Earthbends
Infinite landfall triggersInfinite tapped land tokens
ADDITIONAL REQUIREMENTS
Man-Land that Enters Untapped
Infinite landfall triggersInfinite tapped land tokens
ADDITIONAL REQUIREMENTS
Card that Earthbends
Infinite landfall triggersInfinite tapped land tokens
ADDITIONAL REQUIREMENTS
Man-Land that Enters Untapped
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite self-millNear-infinite self-discard triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Arrange your library in any orderPut all lands from your hand and library onto the battlefield
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
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