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COMMANDER · DECK

Nekrobloom win

Bracket 4 · Optimized
@Kisses · 2024-07-16
The Necrobloom
DECK $
$477.10
MYTHIC
13
RARE
51
UNCOMMON
22
COMMON
14
COMMAND1 CARD

Creature

1 card
NAMECOSTPRICE
MAIN99 CARDS

Planeswalker

1 card

Creature

30 cards
NAMECOSTPRICE

Enchantment

10 cards

Artifact

6 cards

Sorcery

9 cards

Instant

3 cards

Land

40 cards
NAMECOSTPRICE
MONEY CARDS·62 CARDS·$368.98
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Planeswalker

1 card

Creature

22 cards

Enchantment

10 cards

Artifact

4 cards

Sorcery

6 cards

Instant

3 cards

Land

16 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 1 mass land denial card — only Bracket 4 allows it
  • 3 game changers — Brackets 1 and 2 allow none
  • Glacial Chasm + Zuran Orb + Ramunap Excavator: locks the table
  • Glacial Chasm + Ramunap Excavator + Exploration: locks the table
  • Glacial Chasm + Zuran Orb + Perennial Behemoth: locks the table
  • and 24 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 1
NAMECOSTTYPEPRICE
EXTRA TURNS · 0
None
COMBOS · 27
CURVE
10611221731245566+
COLOR
W: 11 pipsB: 20 pipsG: 59 pipsC: 105 pips
TYPES
Land40
Nonbasic34
Basic6
Forest6
Plains4
Swamp3
Creature31
Human7
Elemental4
Elf4
Beast3
Shaman3
Frog2
Horror2
Insect2
Knight2
Monk2
Plant2
Scout2
Snake2
Warrior2
Bat1
Centaur1
Cleric1
Detective1
Dryad1
Merfolk1
Nightmare1
Nymph1
Sorcerer1
Treefolk1
Wizard1
Zombie1
Party4
Enchantment13
Centaur1
Dryad1
Insect1
Monk1
Nymph1
Room1
Sorcery9
Artifact7
Beast1
Equipment1
Instant3
Planeswalker1
Nissa1
Legends11
Historic18
LAND PROBABILITY
40 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.2%
TURN 532.7%
TURN 654.0%
TURN 771.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS37 COMBOS
Infinite self-millNear-infinite self-discard triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite ETBInfinite black manaInfinite card drawInfinite draw triggersInfinite green manaInfinite creature tokensInfinite landfall triggers
Infinite creature tokensInfinite landfall triggersInfinite ETBInfinite black manaInfinite card drawInfinite draw triggersInfinite green mana
Infinite creature tokensInfinite landfall triggersInfinite ETBInfinite card drawInfinite draw triggersInfinite green manaInfinite white mana
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite creature tokensInfinite landfall triggersInfinite ETBInfinite card drawInfinite draw triggersInfinite green manaInfinite white mana
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite landfall triggersInfinite tapped land tokens
ADDITIONAL REQUIREMENTS
Card that Earthbends
Infinite landfall triggersInfinite tapped land tokens
ADDITIONAL REQUIREMENTS
Man-Land that Enters Untapped
Infinite landfall triggersInfinite tapped land tokens
ADDITIONAL REQUIREMENTS
Card that Earthbends
Infinite landfall triggersInfinite tapped land tokens
ADDITIONAL REQUIREMENTS
Man-Land that Enters Untapped
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite self-millNear-infinite self-discard triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Arrange your library in any orderPut all lands from your hand and library onto the battlefield
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Group
Color
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