COMMANDER · DECK
Merfolk
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
37 cardsEnchantment
6 cardsArtifact
5 cardsSorcery
7 cardsInstant
8 cardsLand
18 cardsSIDEBOARD9 CARDS
Creature
8 cardsArtifact
1 cardMAYBE1 CARD
Creature
1 cardMONEY CARDS·22 CARDS·$70.51
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Creature
10 cardsEnchantment
4 cardsArtifact
2 cardsSorcery
2 cardsInstant
2 cardsLand
2 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature38
Merfolk31
Wizard9
Shaman4
Scout3
Druid2
God2
Human2
Noble2
Rogue2
Soldier2
Warrior2
Bard1
Elemental1
Elf1
Leviathan1
Mercenary1
Mutant1
Salamander1
Serpent1
Shapeshifter1
Spirit1
Changeling1
Outlaws3
Party13
Land36
Nonbasic16
Basic20
Island13
Forest7
Instant10
Bard1
Merfolk1
Wizard1
Enchantment7
God1
Sorcery7
Arcane1
Artifact5
Equipment1
Legends14
Historic19
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 2 · Core
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
26 cards not in the pool
NOT IN THE POOL · 26
Comments · 0
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