COMMANDER · DECK
WALLS
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
37 cardsEnchantment
10 cardsArtifact
2 cardsSorcery
4 cardsInstant
9 cardsLand
25 cardsMONEY CARDS·35 CARDS·$224.39
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Creature
12 cardsEnchantment
8 cardsArtifact
2 cardsInstant
7 cardsLand
6 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature38
Wall27
Human5
Plant4
Druid2
Spirit2
Cleric1
Crocodile1
Dragon1
Elder1
Elk1
Illusion1
Rogue1
Shapeshifter1
Snake1
Soldier1
Turtle1
Outlaws1
Party2
Land37
Nonbasic22
Basic15
Plains8
Forest6
Island5
Artifact14
Wall12
Enchantment10
Aura2
Instant9
Sorcery4
Legends3
Historic17
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
COMMANDER BRACKET
Bracket 2 · Core
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Infinite colored mana
- Infinite mana creatures you control can produce
- Infinite untap of creatures you control
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
32 cards not in the pool
NOT IN THE POOL · 32
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