COMMANDER · DECK
A maze of learning
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
19 cardsEnchantment
7 cardsArtifact
9 cardsSorcery
18 cardsInstant
7 cardsLand
30 cardsMONEY CARDS·27 CARDS·$165.43
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Creature
4 cardsEnchantment
3 cardsArtifact
5 cardsSorcery
6 cardsInstant
2 cardsLand
7 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land39
Nonbasic27
Basic12
Gate21
Forest4
Island4
Swamp4
Creature21
Human6
Elf4
Scout3
Wizard3
Druid2
Monk2
Avatar1
Beast1
Construct1
Fungus1
Hydra1
Insect1
Lizard1
Merfolk1
Plant1
Ranger1
Rogue1
Saga1
Shaman1
Spirit1
Turtle1
Outlaws1
Party4
Sorcery19
Human1
Wizard1
Artifact10
Equipment3
Construct1
Enchantment7
Human1
Monk1
Saga1
Instant7
Legends11
Historic21
LAND PROBABILITY
39 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.1%
TURN 534.7%
TURN 656.3%
TURN 773.4%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS2 COMBOS
Bracket 1
doesn’t raise the bracket
- Win the game
Bracket 1
doesn’t raise the bracket
- Win the game
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
3 banned cards
BANNED · 3
CEDH
Not cEDH
- 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
25 cards not in the pool
NOT IN THE POOL · 25
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