COMMANDER · DECK
GLISSA
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
23 cardsEnchantment
9 cardsArtifact
5 cardsSorcery
14 cardsInstant
12 cardsBattle
2 cardsLand
23 cardsMONEY CARDS·55 CARDS·$674.90
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Creature
12 cardsEnchantment
5 cardsArtifact
4 cardsSorcery
8 cardsInstant
9 cardsBattle
1 cardLand
16 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land35
Nonbasic22
Basic13
Forest8
Swamp7
Cave1
Demon1
Saga1
Urza's1
Creature26
Elf6
Shaman4
Demon3
Human3
Snake3
Bird2
Druid2
Siege2
Warrior2
Zombie2
Adventure1
Avatar1
Beast1
Cleric1
Dinosaur1
Dragon1
Frog1
Horror1
Knight1
Nightmare1
Noble1
Phyrexian1
Skeleton1
Spirit1
Troll1
Turtle1
Vampire1
Party3
Sorcery15
Adventure1
Human1
Knight1
Instant12
Enchantment10
Saga6
Aura2
Urza's1
Artifact5
Equipment2
Battle2
Siege2
Dinosaur1
Human1
Noble1
Legends13
Historic24
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS3 COMBOS
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Infinite self-mill
- Near-infinite self-discard triggers
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
8 banned cards
BANNED · 8
CEDH
Not cEDH
- 5 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
3 banned cards, 17 cards not in the pool
BANNED · 3
NOT IN THE POOL · 17
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