COMMANDER · DECK
sneak attack
Bracket 4 · Optimized2020-11-13
DECK $
$463.65
MYTHIC
16
RARE
46
UNCOMMON
24
COMMON
47
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
26 cardsEnchantment
7 cardsArtifact
13 cardsSorcery
7 cardsInstant
12 cardsLand
9 cardsSIDEBOARD33 CARDS
Creature
13 cardsEnchantment
5 cardsArtifact
1 cardSorcery
7 cardsInstant
7 cardsMONEY CARDS·64 CARDS·$351.57
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Creature
21 cardsEnchantment
11 cardsArtifact
7 cardsSorcery
8 cardsInstant
12 cardsLand
5 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Isochron Scepter + Final Fortune + Sundial of the Infinite: infinite extra turns
- Isochron Scepter + Final Fortune + Obeka, Brute Chronologist: infinite extra turns
- Dramatic Reversal + Isochron Scepter: early arguably two-card combo, for four mana or less, pieces included
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 3
- Isochron Scepter + Final Fortune + Sundial of the Infinite — Bracket 4, infinite extra turns
- Isochron Scepter + Final Fortune + Obeka, Brute Chronologist — Bracket 4, infinite extra turns
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
34 cards not in the pool
NOT IN THE POOL · 34
CURVE
COLOR
TYPES
Land34
Nonbasic6
Basic28
Mountain13
Swamp12
Island9
Creature27
Dragon5
Human4
Warrior4
Wizard4
God2
Pirate2
Shapeshifter2
Skeleton2
Zombie2
Artificer1
Assassin1
Avatar1
Azra1
Boar1
Demon1
Dinosaur1
Elder1
Goblin1
Illusion1
Incarnation1
Merfolk1
Ogre1
Phyrexian1
Salamander1
Shaman1
Vampire1
Outlaws3
Party8
Artifact13
Instant12
Enchantment9
Aura1
God1
Sorcery7
Legends13
Historic25
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Infinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
Infinite creature tokens with hasteInfinite ETB
Bracket 4 · infinite extra turnsInfinite turnsLock
Infinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggersInfinite tapped creature tokens until end of turn
Infinite ETBInfinite LTBInfinite death triggersInfinite sacrifice triggersInfinite tapped creature tokens until end of turn
ADDITIONAL REQUIREMENTS
Effects that Alter a Creature's Power/Toughness (Anthem Effects)
Bracket 4 · infinite extra turnsInfinite turnsLock
Infinite ETBInfinite LTBInfinite death triggers
ADDITIONAL REQUIREMENTS
Effects that Alter a Creature's Power/Toughness (Anthem Effects)
Infinite ETBInfinite LTBInfinite death triggers
ADDITIONAL REQUIREMENTS
Effects that Alter a Creature's Power/Toughness (Anthem Effects)
Infinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
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