COMMANDER · DECK
Inniaz, the Gale Force
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
27 cardsEnchantment
9 cardsArtifact
12 cardsSorcery
7 cardsInstant
7 cardsLand
20 cardsMAYBE24 CARDS
Creature
11 cardsEnchantment
3 cardsArtifact
4 cardsSorcery
3 cardsInstant
3 cardsMONEY CARDS·40 CARDS·$168.74
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Creature
11 cardsEnchantment
6 cardsArtifact
7 cardsSorcery
3 cardsInstant
6 cardsLand
7 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land38
Nonbasic19
Basic19
Island15
Plains10
Equipment1
Creature28
Bird9
Wizard5
Angel3
Rogue3
Sphinx3
Spirit3
Cat2
Drake2
Elemental2
Faerie2
Human2
Soldier2
Adventure1
Artificer1
Djinn1
Dragon1
Elder1
Merfolk1
Monk1
Outlaws3
Party8
Artifact12
Equipment4
Enchantment10
Aura2
Instant8
Adventure1
Faerie1
Rogue1
Sorcery8
Legends8
Historic19
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 2
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
25 cards not in the pool
NOT IN THE POOL · 25
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