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COMMANDER · DECK

Gitrog met proxies - T

Bracket 4 · Optimized
@Mister T · 2024-10-20
The Gitrog Monster
133 CARDS (LIMIT 100)
DECK $
$2,093.03
MYTHIC
19
RARE
57
UNCOMMON
30
COMMON
27
COMMAND1 CARD

Creature

1 card
MAIN132 CARDS

Creature

37 cards
NAMECOSTPRICE

Enchantment

7 cards

Artifact

6 cards

Sorcery

14 cards

Instant

13 cards

Land

45 cards
NAMECOSTPRICE
MONEY CARDS·72 CARDS·$1,656.34
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Creature

23 cards

Enchantment

7 cards

Artifact

5 cards

Sorcery

7 cards

Instant

6 cards

Land

24 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 6 game changers — Bracket 3 allows 3
  • Glacial Chasm + Crucible of Worlds + Exploration: locks the table
  • Glacial Chasm + Ramunap Excavator + Exploration: locks the table
  • Azusa, Lost but Seeking + Glacial Chasm + Life from the Loam: locks the table
  • and 23 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 26
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
CEDH
Not cEDH
  • 6 game changers — cEDH lists run 10 or more, and nothing names it cEDH
CURVE
001211422531147586+
COLOR
B: 27.5 pipsG: 75.5 pipsC: 143 pips
TYPES
Land55
Nonbasic43
Basic12
Forest9
Swamp9
Gate1
Creature38
Elf7
Elemental6
Shaman6
Human5
Insect3
Beast2
Centaur2
Frog2
Monk2
Scout2
Snake2
Zombie2
Assassin1
Bear1
Cleric1
Demon1
Detective1
Dinosaur1
Druid1
Dryad1
Eldrazi1
Horror1
Imp1
Lizard1
Merfolk1
Nymph1
Ooze1
Plant1
Skeleton1
Treefolk1
Troll1
Warrior1
Wizard1
Outlaws1
Party3
Sorcery14
Arcane1
Instant13
Enchantment10
Centaur1
Dryad1
Insect1
Monk1
Nymph1
Room1
Artifact6
Equipment1
Legends15
Historic20
LAND PROBABILITY
55 LANDS · 132 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 411.2%
TURN 530.5%
TURN 651.0%
TURN 768.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS30 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite landfall triggersInfinite tapped land tokens
ADDITIONAL REQUIREMENTS
Card that Earthbends
Infinite landfall triggersInfinite tapped land tokens
ADDITIONAL REQUIREMENTS
Man-Land that Enters Untapped
Infinite landfall triggersInfinite tapped land tokens
ADDITIONAL REQUIREMENTS
Card that Earthbends
Infinite landfall triggersInfinite tapped land tokens
ADDITIONAL REQUIREMENTS
Man-Land that Enters Untapped
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite self-millNear-infinite self-discard triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Group
Color
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