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COMMANDER · DECK

Muldrotha Graveyard

Bracket 3 · Upgraded
2021-04-11
Muldrotha, the Gravetide
DECK $
$888.77
MYTHIC
15
RARE
46
UNCOMMON
25
COMMON
25
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

2 cards

Creature

27 cards

Enchantment

16 cards

Artifact

12 cards

Sorcery

4 cards

Instant

2 cards

Land

32 cards
NAMECOSTPRICE
MONEY CARDS·71 CARDS·$697.53
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Planeswalker

2 cards

Creature

20 cards

Enchantment

12 cards

Artifact

9 cards

Sorcery

3 cards

Instant

2 cards

Land

23 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 2 game changers — Brackets 1 and 2 allow none
  • Glacial Chasm + Crucible of Worlds + Exploration: locks the table
  • Glacial Chasm + Ramunap Excavator + Exploration: locks the table
  • Azusa, Lost but Seeking + Glacial Chasm + Life from the Loam: locks the table
  • and 12 more combos that bear on the bracket, listed below
  • one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 15
CURVE
001411521431246526+
COLOR
U: 15 pipsB: 22 pipsG: 33 pipsC: 107 pips
TYPES
Land36
Nonbasic29
Basic7
Forest6
Island6
Swamp6
Creature28
Shaman7
Human6
Elemental4
Elf4
Snake3
Wizard3
Druid2
Frog2
Horror2
Merfolk2
Warrior2
Zombie2
Avatar1
Beast1
Bird1
Cleric1
Faerie1
Insect1
Knight1
Lamia1
Monk1
Orc1
Pirate1
Scout1
Siren1
Outlaws1
Party6
Enchantment17
Aura6
Lamia1
Snake1
Artifact13
Equipment3
Bird1
Sorcery4
Instant2
Planeswalker2
Jace1
Teferi1
Legends9
Historic22
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS16 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tableYou control one opponent on each of their turnsLock
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedWin the game
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite self-millWin the game
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite self-millNear-infinite self-discard triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedWin the game
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedWin the game
Group
Color
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