COMMANDER · DECK
Necrobloom proxy
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
28 cardsEnchantment
8 cardsArtifact
7 cardsSorcery
9 cardsInstant
9 cardsLand
38 cardsMONEY CARDS·80 CARDS·$749.72
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Creature
24 cardsEnchantment
7 cardsArtifact
7 cardsSorcery
6 cardsInstant
8 cardsLand
28 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land38
Nonbasic32
Basic6
Forest7
Plains7
Swamp7
Urza's3
Cave1
Mine1
Tower1
Creature29
Human5
Elemental3
Insect3
Plant3
Scout3
Shaman3
Beast2
Elf2
Knight2
Monk2
Snake2
Assassin1
Cat1
Centaur1
Cleric1
Demon1
Druid1
Dryad1
Frog1
Horror1
Lizard1
Merfolk1
Nightmare1
Nymph1
Treefolk1
Wizard1
Zombie1
Outlaws1
Party2
Enchantment11
Centaur1
Dryad1
Insect1
Monk1
Nymph1
Instant9
Sorcery9
Arcane1
Artifact7
Equipment2
Spacecraft1
Vehicle1
Legends12
Historic19
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS28 COMBOS
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 1
doesn’t raise the bracket
- Infinite self-mill
- Near-infinite self-discard triggers
Bracket 1
doesn’t raise the bracket
- Infinite creature tokens
- Infinite landfall triggers
- Infinite ETB
Bracket 1
doesn’t raise the bracket
- Infinite ETB
- Infinite creature tokens
- Infinite landfall triggers
Bracket 1
doesn’t raise the bracket
- Infinite creature tokens
- Infinite landfall triggers
- Infinite ETB
Bracket 1
doesn’t raise the bracket
- Infinite creature tokens
- Infinite landfall triggers
- Infinite ETB
Bracket 1
doesn’t raise the bracket
- Infinite creature tokens
- Infinite landfall triggers
- Infinite ETB
Bracket 1
doesn’t raise the bracket
- Infinite ETB
- Infinite creature tokens
- Infinite landfall triggers
Bracket 1
doesn’t raise the bracket
- Infinite creature ETB
- Infinite creature tokens
- Infinite landfall triggers
- Infinite tapped land tokens
ALSO NEEDS
Card that Earthbends
Bracket 1
doesn’t raise the bracket
- Infinite creature ETB
- Infinite creature tokens
- Infinite landfall triggers
- Infinite tapped land tokens
ALSO NEEDS
Card that Earthbends
Bracket 1
doesn’t raise the bracket
- Infinite landfall triggers
- Infinite tapped land tokens
ALSO NEEDS
Card that Earthbends
Bracket 1
doesn’t raise the bracket
- Infinite landfall triggers
- Infinite tapped land tokens
ALSO NEEDS
Man-Land that Enters Untapped
Bracket 1
doesn’t raise the bracket
- Infinite landfall triggers
- Infinite tapped land tokens
ALSO NEEDS
Card that Earthbends
Bracket 1
doesn’t raise the bracket
- Infinite landfall triggers
- Infinite tapped land tokens
ALSO NEEDS
Man-Land that Enters Untapped
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
3 banned cards
BANNED · 3
CEDH
Not cEDH
- 3 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
2 banned cards, 20 cards not in the pool
BANNED · 2
NOT IN THE POOL · 20
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