COMMANDER · DECK
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COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
15 cardsEnchantment
5 cardsArtifact
10 cardsSorcery
12 cardsInstant
22 cardsBattle
2 cardsLand
6 cardsMONEY CARDS·36 CARDS·$178.82
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Creature
7 cardsEnchantment
3 cardsArtifact
7 cardsSorcery
7 cardsInstant
7 cardsBattle
1 cardLand
4 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land34
Nonbasic6
Basic28
Island29
God1
Instant22
Creature17
Human8
Wizard6
Zombie3
God2
Homunculus2
Warlock2
Eldrazi1
Horror1
Rogue1
Serpent1
Siege1
Skeleton1
Wall1
Outlaws3
Party7
Artifact12
Equipment1
Human1
Wall1
Wizard1
Sorcery12
Enchantment6
Aura2
Case1
Siege1
Battle2
Siege2
Serpent1
Legends7
Historic19
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 3
early arguably two-card combo, for four mana or less, pieces included
- Infinite magecraft triggers
- Infinite mana nonland permanents you control can produce
- Infinite storm count
- Infinite untap of nonland permanents you control
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
18 cards not in the pool
NOT IN THE POOL · 18
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