COMMANDER · DECK
Game Changer Tribal
Bracket 4 · Optimized@Snozberry · 2025-05-23
DECK $
$12,774.74
MYTHIC
18
RARE
55
UNCOMMON
12
COMMON
15
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
11 cardsEnchantment
6 cardsArtifact
15 cardsSorcery
14 cardsInstant
13 cardsLand
36 cardsMONEY CARDS·77 CARDS·$10,213.90
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Creature
10 cardsEnchantment
6 cardsArtifact
10 cardsSorcery
11 cardsInstant
13 cardsLand
27 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 28 game changers — Bracket 3 allows 3
- Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less
GAME CHANGERS · 28 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 1
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land41
Nonbasic33
Basic8
Forest9
Island7
Plains7
Swamp7
Druid1
Elf1
Artifact15
Instant14
Sorcery14
Creature12
Human4
Wizard3
Bird2
Elf2
Phyrexian2
Praetor2
Artificer1
Druid1
Merfolk1
Noble1
Sphinx1
Spirit1
Party3
Enchantment6
Aura1
Legends8
Historic21
LAND PROBABILITY
40 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.2%
TURN 532.7%
TURN 654.0%
TURN 771.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Infinite self-millNear-infinite storm count
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game