COMMANDER · DECK
Fabled tales
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
22 cardsEnchantment
31 cardsArtifact
3 cardsSorcery
5 cardsInstant
4 cardsLand
19 cardsMONEY CARDS·37 CARDS·$333.08
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Creature
10 cardsEnchantment
12 cardsArtifact
2 cardsSorcery
2 cardsInstant
4 cardsLand
7 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Enchantment37
Saga16
Human4
Monk3
Beast1
Cat1
Centaur1
Dryad1
Fox1
Noble1
Nymph1
Land34
Nonbasic16
Basic18
Forest9
Plains9
Swamp9
Creature26
Human13
Druid3
Monk3
Saga3
Bard2
Cat2
Centaur2
Cleric2
Elf2
Noble2
Satyr2
Advisor1
Archon1
Beast1
Dryad1
Fox1
Fungus1
Nightmare1
Nymph1
Phyrexian1
Scout1
Shaman1
Soldier1
Warrior1
Wizard1
Party4
Sorcery5
Instant4
Artifact3
Equipment1
Legends4
Historic23
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- 4 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
18 cards not in the pool
NOT IN THE POOL · 18
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