COMMANDER · DECK
Tolsimir Locks
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
27 cardsEnchantment
7 cardsArtifact
6 cardsSorcery
10 cardsInstant
12 cardsLand
15 cardsMONEY CARDS·48 CARDS·$332.97
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Creature
13 cardsEnchantment
4 cardsArtifact
4 cardsSorcery
8 cardsInstant
10 cardsLand
9 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land37
Nonbasic13
Basic24
Forest13
Plains13
Creature28
Elf10
Wolf8
Human5
Druid3
Shaman3
Warrior3
Elemental2
Scout2
Spirit2
Angel1
Beast1
Dinosaur1
Incarnation1
Monk1
Plant1
Ranger1
Shapeshifter1
Soldier1
Werewolf1
Wizard1
Changeling1
Party4
Instant12
Sorcery10
Arcane1
Enchantment8
Aura1
Human1
Soldier1
Artifact7
Shapeshifter1
Legends6
Historic13
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 3 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
24 cards not in the pool
NOT IN THE POOL · 24
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