MetaMox
COMMANDER · DECK
@DustyGames · 2026-02-05
Nekusar, the Mindrazer
DECK $
$411.16
MYTHIC
2
RARE
40
UNCOMMON
27
COMMON
31
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

1 card

Creature

12 cards

Enchantment

13 cards

Artifact

13 cards

Sorcery

14 cards

Instant

10 cards

Land

18 cards
MONEY CARDS·64 CARDS·$319.66
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Creature

12 cards

Enchantment

12 cards

Artifact

11 cards

Sorcery

13 cards

Instant

7 cards

Land

9 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
10131202163642556+
COLOR
U: 19 pipsB: 36 pipsR: 15 pipsC: 102 pips
TYPES
Land36
Nonbasic15
Basic21
Swamp9
Island8
Mountain8
Artifact15
Equipment2
Phyrexian2
Construct1
Horror1
Enchantment15
Aura2
Demon1
Hag1
Sorcery14
Creature13
Horror3
Phyrexian3
Wizard3
Demon2
Human2
Zombie2
Assassin1
Construct1
Hag1
Minion1
Shaman1
Vampire1
Vedalken1
Outlaws1
Party3
Instant11
Planeswalker1
Nixilis1
Legends4
Historic19
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 1
NAMECOSTTYPEPRICE
EXTRA TURNS · 0
None
COMBOS10 COMBOS
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Infinite mill
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Near-infinite lifeloss
  • Near-infinite card draw
  • Near-infinite draw triggers
Bracket 1
doesn’t raise the bracket
  • Near-infinite card draw for target opponent
  • Near-infinite damage to one opponent
  • Near-infinite draw triggers for target opponent
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Near-infinite damage to one opponent
  • Near-infinite draw triggers for target opponent
  • Near-infinite card draw for target opponent
  • Near-infinite lifeloss for target opponent
Bracket 1
doesn’t raise the bracket
  • Target player loses the game
Group
Color
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