MetaMox
COMMANDER · DECK

Professional Bullying Cedh

Bracket 4 · Optimized
@The Bumfuzzler · 2025-03-27
DECK $
$9,039.44
MYTHIC
16
RARE
64
UNCOMMON
13
COMMON
6
COMMAND2 CARDS
MAIN98 CARDS

Creature

25 cards

Enchantment

3 cards

Artifact

5 cards

Sorcery

5 cards

Instant

28 cards

Land

32 cards
NAMECOSTPRICE
MONEY CARDS·90 CARDS·$7,228.30
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Creature

22 cards

Enchantment

3 cards

Artifact

5 cards

Sorcery

5 cards

Instant

26 cards

Land

29 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 18 game changers — Bracket 3 allows 3
  • Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
  • Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
  • one extra-turn card — fine from Bracket 2 up
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
CEDH
Reads as cEDH
  • The deck’s name says cEDH
  • 18 game changers — cEDH lists run 10 or more
CURVE
3027119283542526+
COLOR
W: 15 pipsU: 23 pipsB: 19.5 pipsG: 21.5 pipsC: 60 pips
TYPES
Land32
Nonbasic32
Forest5
Island5
Swamp5
Plains3
Instant28
Trap1
Creature27
Human9
Druid6
Elf6
Wizard4
Bird3
Soldier3
Cleric2
Merfolk2
Monk2
Rogue2
Advisor1
Dauthi1
Drake1
Eldrazi1
Halfling1
Illusion1
Phyrexian1
Praetor1
Ranger1
Shaman1
Spirit1
Outlaws2
Party8
Artifact6
Human1
Soldier1
Sorcery5
Enchantment3
Legends9
Historic15
LAND PROBABILITY
32 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.9%
TURN 548.7%
TURN 671.4%
TURN 785.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 4 · early two-card combo, for four mana or less, pieces includedExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or less, pieces includedWin the game
Near-infinite card draw for target opponentNear-infinite draw triggers for target opponentNear-infinite lifeloss for target opponentTarget opponent loses the game
Group
Color
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