COMMANDER · DECK
tazri
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
17 cardsEnchantment
4 cardsArtifact
6 cardsSorcery
16 cardsInstant
20 cardsLand
14 cardsMONEY CARDS·37 CARDS·$129.53
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Creature
10 cardsEnchantment
4 cardsArtifact
4 cardsSorcery
7 cardsInstant
9 cardsLand
3 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land36
Nonbasic9
Basic27
Forest7
Island6
Mountain6
Plains4
Swamp4
Instant20
Creature18
Human5
Shapeshifter5
Ally4
Wizard2
Cleric1
Construct1
Dog1
Druid1
Dwarf1
Elemental1
Goblin1
Kor1
Nephilim1
Shaman1
Spirit1
Warlock1
Changeling4
Outlaws1
Party3
Sorcery18
Arcane1
Human1
Wizard1
Artifact7
Equipment2
Construct1
Enchantment4
Legends3
Historic10
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS3 COMBOS
Bracket 1
doesn’t raise the bracket
- Put all creature cards from your library onto the battlefield
Bracket 1
doesn’t raise the bracket
- Put all creature cards from your library onto the battlefield
Bracket 1
doesn’t raise the bracket
- Put all creature cards from your library onto the battlefield
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
29 cards not in the pool
NOT IN THE POOL · 29
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