COMMANDER · DECK
Time To Pull
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
16 cardsEnchantment
19 cardsArtifact
15 cardsSorcery
6 cardsInstant
7 cardsLand
18 cardsMONEY CARDS·43 CARDS·$278.10
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Creature
6 cardsEnchantment
11 cardsArtifact
9 cardsSorcery
3 cardsInstant
3 cardsLand
11 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land36
Nonbasic15
Basic21
Island9
Mountain9
Swamp9
Enchantment20
Aura4
Background1
God1
Creature17
Human5
Wizard3
Dragon2
Rogue2
Vampire2
Avatar1
Cleric1
Demon1
Devil1
Dinosaur1
Efreet1
God1
Ogre1
Orc1
Shaman1
Spirit1
Warlock1
Zombie1
Outlaws3
Party6
Artifact15
Equipment11
Instant7
Sorcery6
Legends11
Historic26
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 2 · Core
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 2
late two-card combo, for eight mana or less, pieces included
- Win the game
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
37 cards not in the pool
NOT IN THE POOL · 37
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