COMMANDER · DECK
Sen Trips
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
18 cardsEnchantment
9 cardsArtifact
17 cardsSorcery
15 cardsInstant
18 cardsLand
22 cardsMONEY CARDS·65 CARDS·$450.86
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Creature
11 cardsEnchantment
5 cardsArtifact
9 cardsSorcery
13 cardsInstant
15 cardsLand
12 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Artifact22
Equipment2
Wizard2
Bird1
Human1
Sphinx1
Land22
Nonbasic22
Island4
Plains3
Swamp3
Creature19
Human5
Rogue4
Bird2
Shapeshifter2
Specter2
Sphinx2
Wizard2
Advisor1
Aetherborn1
Artificer1
Beholder1
Dauthi1
Horror1
Spirit1
Spy1
Vedalken1
Outlaws4
Party6
Instant18
Sorcery15
Enchantment9
Aura2
Legends10
Historic29
LAND PROBABILITY
22 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 439.0%
TURN 572.6%
TURN 690.0%
TURN 796.9%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 2
COMBOS1 COMBO
Bracket 3
locks the table
- You control one opponent on each of their turns
- Lock
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Not legal
1 card not in the pool
NOT IN THE POOL · 1
DUEL COMMANDER
Not legal
2 banned cards, 1 card not in the pool
BANNED · 2
NOT IN THE POOL · 1
CEDH
Not legal
- 1 card not in the pool
NOT IN THE POOL · 1
BRAWL (HISTORIC)
Not legal
2 banned cards, 27 cards not in the pool
BANNED · 2
NOT IN THE POOL · 27
Comments · 0
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