MetaMox
COMMANDER · DECK
@LLenaresas · 2026-04-06
The Necrobloom
DECK $
$9,875.31
MYTHIC
17
RARE
55
UNCOMMON
13
COMMON
16
COMMAND1 CARD

Creature

1 card
NAMECOSTPRICE
MAIN99 CARDS

Creature

22 cards

Enchantment

14 cards

Artifact

4 cards

Sorcery

10 cards

Instant

7 cards

Land

42 cards
NAMECOSTPRICE
MAYBE1 CARD

Creature

1 card
NAMECOSTPRICE
MONEY CARDS·74 CARDS·$7,892.46
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Creature

17 cards

Enchantment

12 cards

Artifact

4 cards

Sorcery

5 cards

Instant

6 cards

Land

30 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
0051122931946566+
COLOR
W: 23 pipsB: 29.5 pipsG: 35.5 pipsC: 114 pips
TYPES
Land42
Nonbasic36
Basic6
Swamp6
Forest5
Plains5
Planet2
Creature23
Human4
Elemental3
Horror3
Phyrexian3
Cleric2
Elf2
Frog2
Incarnation2
Praetor2
Shaman2
Zombie2
Bear1
Cat1
Druid1
Dryad1
Eldrazi1
God1
Knight1
Nightmare1
Nymph1
Plant1
Snake1
Treefolk1
Warrior1
Wizard1
Party4
Enchantment15
Dryad1
Nymph1
Sorcery10
Instant7
Artifact5
God1
Legends22
Historic26
LAND PROBABILITY
42 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 410.5%
TURN 529.1%
TURN 649.3%
TURN 766.8%
COMBOS10 COMBOS
Bracket 4
mass land denial
  • Opponents can't have lands on the battlefield
  • Lock
  • Mass Land Denial
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 1
doesn’t raise the bracket
  • Infinite self-mill
  • Near-infinite self-discard triggers
Group
Color
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