COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
25 cardsEnchantment
11 cardsArtifact
15 cardsSorcery
5 cardsInstant
9 cardsLand
17 cardsSIDEBOARD25 CARDS
Creature
10 cardsEnchantment
4 cardsArtifact
6 cardsSorcery
3 cardsInstant
1 cardLand
1 cardMAYBE18 CARDS
Creature
5 cardsEnchantment
5 cardsArtifact
2 cardsSorcery
3 cardsInstant
2 cardsLand
1 cardMONEY CARDS·59 CARDS·$580.09
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Creature
22 cardsEnchantment
11 cardsArtifact
11 cardsSorcery
2 cardsInstant
6 cardsLand
7 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 3 game changers — Brackets 1 and 2 allow none
- Cleric Class + Walking Ballista: early arguably two-card combo, for four mana or less, pieces included
- Walking Ballista + Light of Promise: early arguably two-card combo, for four mana or less, pieces included
- Heliod, Sun-Crowned + Walking Ballista: two-card combo, for six mana or less, pieces included
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Cleric Class + Walking Ballista — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Walking Ballista + Light of Promise — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Heliod, Sun-Crowned + Walking Ballista — Bracket 3, two-card combo, for six mana or less, pieces included
- Archangel of Thune + Walking Ballista — Bracket 2, arguably two-card combo, for six mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 3 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
17 cards not in the pool
NOT IN THE POOL · 17
CURVE
COLOR
TYPES
Land35
Nonbasic16
Basic19
Plains19
Desert2
Cleric1
Kor1
Creature26
Angel9
Cleric8
Human8
Soldier4
Bird1
Dragon1
Dwarf1
Elemental1
God1
Golem1
Horror1
Horse1
Incarnation1
Kor1
Monk1
Thopter1
Party8
Artifact18
Equipment3
Book1
Golem1
Human1
Soldier1
Thopter1
Enchantment13
Aura4
Class1
God1
Human1
Soldier1
Instant10
Sorcery5
Legends8
Historic23
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite damageInfinite lifegainInfinite lifegain triggers
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite damageInfinite lifegainInfinite lifegain triggers
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite damageInfinite lifegainInfinite lifegain triggersInfinite +1/+1 counters on creatures you control
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite damageInfinite lifegainInfinite lifegain triggers
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