MetaMox
COMMANDER · DECK

Old skool vig

Bracket 4 · Optimized
@Ya_Vra · 2026-01-03
DECK $
$3,928.25
MYTHIC
21
RARE
76
UNCOMMON
15
COMMON
17
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

3 cards

Creature

36 cards
NAMECOSTPRICE

Enchantment

5 cards

Artifact

5 cards

Sorcery

5 cards

Instant

9 cards

Land

28 cards
NAMECOSTPRICE
MONEY CARDS·88 CARDS·$3,134.43
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Planeswalker

3 cards

Creature

40 cards
NAMECOSTPRICE

Enchantment

6 cards

Artifact

5 cards

Sorcery

6 cards

Instant

6 cards

Land

22 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 6 game changers — Bracket 3 allows 3
  • Deadeye Navigator + Intruder Alarm: early arguably two-card combo, with no mana to spend
  • Venser, Shaper Savant + Intruder Alarm: early arguably two-card combo, with no mana to spend
  • Hullbreaker Horror + Intruder Alarm: early arguably two-card combo, with no mana to spend
  • and 2 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
CURVE
00911521831245536+
COLOR
U: 51 pipsG: 39 pipsC: 98 pips
TYPES
Creature37
Elf9
Druid8
Wizard6
Human5
Elemental3
Faerie3
Beast2
Frog2
Incarnation2
Shaman2
Shapeshifter2
Snake2
Advisor1
Badger1
Bird1
Cat1
Djinn1
Dryad1
Elder1
Forest1
Giant1
Horror1
Jellyfish1
Kraken1
Mole1
Phyrexian1
Plant1
Scout1
Spirit1
Wall1
Party6
Land37
Nonbasic27
Basic10
Forest9
Island9
Dryad1
Instant10
Artifact6
Equipment1
Phyrexian1
Shapeshifter1
Sorcery6
Enchantment5
Aura1
Planeswalker3
Jace2
Garruk1
Legends13
Historic19
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana creatures you control can produceInfinite storm countInfinite untap of creaturesInfinite creature ETBInfinite creature LTB
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creaturesInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite blinkingInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite untap of creaturesInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creaturesInfinite untap of creatures you control
Infinite storm count
NAMECOSTTYPEPRICE
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colorless manaInfinite storm count
Infinite creature ETBInfinite creature LTB
Group
Color
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