COMMANDER · DECK
Niv-Mizzet
Bracket 4 · Optimized2020-07-27
DECK $
$168.53
MYTHIC
4
RARE
31
UNCOMMON
16
COMMON
49
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
14 cardsEnchantment
3 cardsArtifact
15 cardsSorcery
15 cardsInstant
14 cardsLand
12 cardsMONEY CARDS·29 CARDS·$112.91
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Creature
5 cardsEnchantment
2 cardsArtifact
7 cardsSorcery
7 cardsInstant
6 cardsLand
2 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 3 extra-turn cards — chaining turns is Bracket 4
- Dramatic Reversal + Isochron Scepter: early arguably two-card combo, for four mana or less, pieces included
- Curiosity + Niv-Mizzet, Parun: late two-card combo, for eight mana or less, pieces included
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 3
COMBOS · 2
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Curiosity + Niv-Mizzet, Parun — Bracket 2, late two-card combo, for eight mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
27 cards not in the pool
NOT IN THE POOL · 27
CURVE
COLOR
TYPES
Land37
Nonbasic10
Basic27
Island16
Mountain11
Gate1
Artifact16
Horror1
Phyrexian1
Vehicle1
Creature15
Wizard10
Goblin3
Human3
Horror2
Merfolk2
Shaman2
Dragon1
Homunculus1
Phyrexian1
Sphinx1
Squid1
Vedalken1
Weird1
Party10
Sorcery15
Instant14
Enchantment3
Aura2
Planeswalker1
Ral1
Legends14
Historic28
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Infinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite draw triggersInfinite card drawNear-infinite damage
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