COMMANDER · DECK
Typhoon's Path
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
32 cardsEnchantment
8 cardsArtifact
7 cardsSorcery
8 cardsInstant
12 cardsLand
14 cardsMAYBE7 CARDS
Creature
1 cardEnchantment
1 cardSorcery
1 cardInstant
4 cardsMONEY CARDS·59 CARDS·$655.36
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Creature
18 cardsEnchantment
6 cardsArtifact
4 cardsSorcery
7 cardsInstant
15 cardsLand
9 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature33
Merfolk30
Wizard13
Noble4
Bard2
Mutant2
Shaman2
Villain2
Warrior2
Beast1
God1
Horror1
Rogue1
Scout1
Soldier1
Spirit1
Outlaws1
Party16
Land32
Nonbasic12
Basic20
Island16
Forest6
Instant13
Bard1
Merfolk1
Wizard1
Enchantment8
Aura2
Merfolk1
Sorcery8
Artifact7
Equipment1
Legends16
Historic21
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS1 COMBO
Bracket 4
infinite extra turns
- Infinite turns
- Lock
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
4 banned cards
BANNED · 4
CEDH
Not cEDH
- 5 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 17 cards not in the pool
BANNED · 1
NOT IN THE POOL · 17
Comments · 0
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