COMMANDER · DECK
Be Simic. Much Explore.
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
33 cardsEnchantment
9 cardsArtifact
4 cardsSorcery
7 cardsInstant
11 cardsLand
18 cardsMONEY CARDS·22 CARDS·$65.40
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Creature
6 cardsEnchantment
6 cardsArtifact
2 cardsSorcery
3 cardsInstant
3 cardsLand
2 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land35
Nonbasic16
Basic19
Island12
Forest7
Creature34
Merfolk30
Wizard6
Scout5
Shaman5
Druid2
Mutant2
Noble2
Rogue2
Shapeshifter2
Warrior2
God1
Leviathan1
Ranger1
Saga1
Salamander1
Serpent1
Soldier1
Spirit1
Changeling1
Outlaws2
Party10
Instant11
Enchantment10
Leviathan1
Saga1
Sorcery7
Arcane1
Lesson1
Artifact5
Shapeshifter1
Legends11
Historic17
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
25 cards not in the pool
NOT IN THE POOL · 25
+ 15 CARDS NOT IN PRECON
Comments · 0
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