COMMANDER · DECK
Go Ahead, Take Your Rhystic :)
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
18 cardsEnchantment
6 cardsArtifact
14 cardsSorcery
12 cardsInstant
23 cardsLand
26 cardsSIDEBOARD13 CARDS
Creature
4 cardsEnchantment
2 cardsArtifact
3 cardsSorcery
2 cardsInstant
2 cardsMONEY CARDS·99 CARDS·$3,492.42
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Creature
23 cardsEnchantment
8 cardsArtifact
14 cardsSorcery
13 cardsInstant
22 cardsLand
19 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land26
Nonbasic26
Island5
Mountain5
Swamp4
Instant23
Arcane1
Trap1
Creature19
Wizard4
Human3
Ape1
Archer1
Assassin1
Bard1
Bird1
Construct1
Demon1
Faerie1
Goblin1
God1
Golem1
Horror1
Merfolk1
Monkey1
Orc1
Phyrexian1
Pirate1
Rebel1
Rogue1
Shapeshifter1
Sorcerer1
Sphinx1
Spirit1
Tyranid1
Vedalken1
Zombie1
Outlaws3
Party5
Artifact17
Construct1
God1
Golem1
Phyrexian1
Sorcery12
Enchantment6
Aura2
Legends8
Historic23
LAND PROBABILITY
26 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 430.9%
TURN 563.3%
TURN 683.7%
TURN 793.7%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 22 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS14 COMBOS
Bracket 4
early two-card combo, for four mana or less, pieces included
- Win the game
Bracket 4
early two-card combo, for four mana or less, pieces included
- Exile your library
- Win the game
Bracket 1
doesn’t raise the bracket
- Infinite draw triggers for all players
- Infinite self-mill
- Near-infinite mill
- Near-infinite self-discard triggers
- Near-infinite storm count
Bracket 1
doesn’t raise the bracket
- Infinite self-mill
- Near-infinite storm count
Bracket 1
doesn’t raise the bracket
- Infinite card draw
- Infinite draw triggers
- Near-infinite damage
Bracket 1
doesn’t raise the bracket
- Infinite self-mill
- Near-infinite magecraft triggers
- Near-infinite mill
Bracket 1
doesn’t raise the bracket
- Infinite self-mill
- Near-infinite colored mana
- Near-infinite magecraft triggers
- Near-infinite mill
- Near-infinite storm count
Bracket 1
doesn’t raise the bracket
- Infinite draw triggers for all players
- Infinite looting for all players
- Near-infinite magecraft triggers
- Near-infinite storm count
Bracket 1
doesn’t raise the bracket
- Infinite draw triggers
- Infinite looting
- Infinite looting for opponents
- Near-infinite storm count
Bracket 1
doesn’t raise the bracket
- Infinite draw triggers
- Infinite card draw
- Near-infinite damage
Bracket 1
doesn’t raise the bracket
- Near-infinite card draw for target opponent
- Near-infinite draw triggers for target opponent
- Near-infinite lifeloss for target opponent
- Target opponent loses the game
Bracket 1
doesn’t raise the bracket
- Infinite +1/+1 counters on a creature
- Near-infinite card draw for target opponent
- Near-infinite damage
- Near-infinite draw triggers for target opponent
- Target opponent loses the game
Bracket 1
doesn’t raise the bracket
- Near-infinite card draw for target opponent
- Near-infinite damage to one opponent
- Near-infinite draw triggers for target opponent
- Target opponent loses the game
Bracket 1
doesn’t raise the bracket
- Near-infinite damage to one opponent
- Near-infinite draw triggers for target opponent
- Near-infinite card draw for target opponent
- Near-infinite lifeloss for target opponent
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
21 banned cards
BANNED · 21
CEDH
Reads as cEDH
- 22 game changers — cEDH lists run 10 or more
BRAWL (HISTORIC)
Not legal
7 banned cards, 34 cards not in the pool
BANNED · 7
NOT IN THE POOL · 34
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