COMMANDER · DECK
Kenrith Politics
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
21 cardsEnchantment
3 cardsArtifact
4 cardsSorcery
24 cardsInstant
10 cardsLand
32 cardsMONEY CARDS·26 CARDS·$89.61
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Creature
6 cardsEnchantment
1 cardArtifact
3 cardsSorcery
8 cardsInstant
7 cardsLand
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land37
Nonbasic27
Basic10
Gate10
Island7
Plains7
Swamp6
Forest5
Mountain5
Sorcery24
Arcane1
Creature22
Human11
Advisor3
Rogue2
Scout2
Soldier2
Angel1
Assassin1
Bird1
Chimera1
Demon1
Elf1
Insect1
Jellyfish1
Noble1
Plant1
Snake1
Vampire1
Wall1
Warlock1
Warrior1
Wizard1
Outlaws4
Party4
Instant10
Artifact4
Equipment1
Enchantment4
Chimera1
Legends8
Historic12
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 2
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
52 cards not in the pool
NOT IN THE POOL · 52
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