COMMANDER · DECK
2020-08-21
ONLY 99 CARDS
DECK $
$502.66
MYTHIC
10
RARE
36
UNCOMMON
29
COMMON
24
COMMAND1 CARD
Creature
1 cardMAIN98 CARDS
Planeswalker
1 cardCreature
25 cardsEnchantment
7 cardsArtifact
5 cardsSorcery
12 cardsInstant
9 cardsLand
32 cardsMONEY CARDS·41 CARDS·$389.20
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Planeswalker
1 cardCreature
14 cardsEnchantment
3 cardsArtifact
5 cardsSorcery
4 cardsInstant
4 cardsLand
10 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 1 mass land denial card — only Bracket 4 allows it
- 2 game changers — Brackets 1 and 2 allow none
- Azusa, Lost but Seeking + Glacial Chasm + Life from the Loam: locks the table
- The Gitrog Monster + Dakmor Salvage: two-card combo, for six mana or less, pieces included
- Glacial Chasm + Crucible of Worlds + Azusa, Lost but Seeking: locks the table
- and 5 more combos that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS · 8
- Azusa, Lost but Seeking + Glacial Chasm + Life from the Loam — Bracket 3, locks the table
- The Gitrog Monster + Dakmor Salvage — Bracket 3, two-card combo, for six mana or less, pieces included
- Glacial Chasm + Crucible of Worlds + Azusa, Lost but Seeking — Bracket 3, locks the table
- Glacial Chasm + Azusa, Lost but Seeking + Ramunap Excavator — Bracket 3, locks the table
- Glacial Chasm + The Gitrog Monster + Crucible of Worlds — Bracket 3, locks the table
- Glacial Chasm + The Gitrog Monster + Ramunap Excavator — Bracket 3, locks the table
- The Gitrog Monster + Dakmor Salvage + Wild Mongrel — Bracket 2, late two-card combo, for eight mana or less, pieces included
- The Gitrog Monster + Dakmor Salvage + Noose Constrictor — Bracket 2, late two-card combo, for eight mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
32 cards not in the pool
NOT IN THE POOL · 32
CURVE
COLOR
TYPES
Land39
Nonbasic30
Basic9
Forest7
Swamp4
Creature26
Human5
Elf4
Shaman4
Snake3
Centaur2
Eldrazi2
Elemental2
Imp2
Zombie2
Beast1
Cleric1
Dog1
Frog1
Golem1
Horror1
Monk1
Phyrexian1
Plant1
Scout1
Skeleton1
Spider1
Troll1
Warrior1
Wizard1
Party3
Sorcery12
Arcane1
Enchantment9
Centaur1
Spider1
Instant9
Artifact6
Equipment2
Golem1
Planeswalker1
Nissa1
Legends8
Historic14
LAND PROBABILITY
39 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.8%
TURN 533.9%
TURN 655.4%
TURN 772.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Infinite self-millNear-infinite black manaNear-infinite self-discard triggers
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite self-millNear-infinite self-discard triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
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