MetaMox
COMMANDER · DECK

Radha Rampz

Bracket 3 · Upgraded
2020-07-26
Radha, Heart of Keld
ONLY 99 CARDS
DECK $
$2,195.64
MYTHIC
36
RARE
94
UNCOMMON
23
COMMON
28
COMMAND1 CARD

Creature

1 card
MAIN98 CARDS

Planeswalker

2 cards

Creature

24 cards

Enchantment

9 cards

Artifact

1 card

Sorcery

16 cards

Instant

5 cards

Land

29 cards
NAMECOSTPRICE
MAYBE66 CARDS

Planeswalker

2 cards

Creature

20 cards

Enchantment

6 cards

Artifact

4 cards

Sorcery

18 cards

Instant

6 cards

Land

10 cards
MONEY CARDS·122 CARDS·$1,735.14
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Planeswalker

5 cards

Creature

40 cards
NAMECOSTPRICE

Enchantment

12 cards

Artifact

5 cards

Sorcery

23 cards

Instant

10 cards

Land

27 cards
NAMECOSTPRICE
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 2 game changers — Brackets 1 and 2 allow none
  • Glacial Chasm + Crucible of Worlds + Exploration: locks the table
  • Glacial Chasm + Ramunap Excavator + Exploration: locks the table
  • Azusa, Lost but Seeking + Glacial Chasm + Life from the Loam: locks the table
  • and 14 more combos that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 17
LEGALITYCOMMANDER-FAMILY FORMATS
CURVE
0091821836455106+
COLOR
R: 20 pipsG: 60 pipsC: 118 pips
TYPES
Land42
Nonbasic26
Basic16
Mountain15
Forest10
Desert1
Dryad1
Creature25
Human7
Elf5
Elemental4
Scout3
Warrior3
Druid2
Dryad2
Shaman2
Snake2
Ally1
Beast1
Cleric1
Dinosaur1
Forest1
Insect1
Knight1
Minotaur1
Monk1
Nymph1
Ooze1
Wizard1
Party5
Sorcery19
Enchantment10
Aura1
Dryad1
Nymph1
Instant5
Planeswalker2
Garruk1
Nissa1
Artifact1
Legends12
Historic13
LAND PROBABILITY
41 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 411.0%
TURN 530.1%
TURN 650.7%
TURN 768.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS19 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite LTBInfinite ETBInfinite death triggersInfinite creature tokensInfinite landfall triggers
Infinite ETBInfinite LTBInfinite death triggersInfinite millInfinite sacrifice triggersInfinite self-mill
ADDITIONAL REQUIREMENTS
Persist Creature
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Group
Color
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