COMMANDER · DECK
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COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
18 cardsEnchantment
7 cardsArtifact
23 cardsSorcery
6 cardsInstant
12 cardsLand
22 cardsMONEY CARDS·64 CARDS·$478.99
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Creature
15 cardsEnchantment
7 cardsArtifact
16 cardsSorcery
3 cardsInstant
10 cardsLand
13 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land33
Nonbasic17
Basic16
Island6
Swamp6
Mountain5
Forest4
Plains3
Artifact25
Equipment6
Bobblehead5
Golem1
Necron1
Creature19
Human7
Wizard5
Avatar3
Mutant3
Hero2
Advisor1
Artificer1
Berserker1
Bird1
Cat1
Dwarf1
Golem1
Horror1
Jellyfish1
Lord1
Mercenary1
Minotaur1
Monk1
Necron1
Performer1
Rogue1
Slug1
Time1
Warlock1
Warrior1
Outlaws3
Party7
Instant13
Enchantment7
Sorcery6
Legends27
Historic44
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- 4 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
31 cards not in the pool
NOT IN THE POOL · 31
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