COMMANDER · DECK
shelob
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
23 cardsEnchantment
4 cardsArtifact
8 cardsSorcery
7 cardsInstant
12 cardsLand
20 cardsMONEY CARDS·53 CARDS·$2,191.87
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Creature
14 cardsEnchantment
3 cardsArtifact
7 cardsSorcery
5 cardsInstant
8 cardsLand
16 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land45
Nonbasic18
Basic27
Forest17
Swamp14
Creature24
Spider14
Druid2
Elf2
Assembly-worker1
Bat1
Bird1
Cat1
Citizen1
Demon1
Elemental1
Goblin1
Halfling1
Horror1
Human1
Imp1
Shaman1
Spirit1
Squirrel1
Instant12
Artifact9
Equipment3
Assembly-worker1
Shaman1
Sorcery7
Enchantment6
Spider2
Legends9
Historic17
LAND PROBABILITY
45 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 48.2%
TURN 524.0%
TURN 642.5%
TURN 759.8%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 6 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 3
locks the table
- Destroy each creature that enters the battlefield under an opponent's control
- Destroy all creatures opponents control
- Lock
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
7 banned cards
BANNED · 7
CEDH
Not cEDH
- 6 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
4 banned cards, 16 cards not in the pool
BANNED · 4
NOT IN THE POOL · 16
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