COMMANDER · DECK
Kenrith Pingers
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
21 cardsEnchantment
13 cardsArtifact
7 cardsSorcery
12 cardsInstant
9 cardsLand
37 cardsMONEY CARDS·78 CARDS·$1,003.18
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Creature
17 cardsEnchantment
10 cardsArtifact
6 cardsSorcery
9 cardsInstant
7 cardsLand
29 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land37
Nonbasic27
Basic10
Forest6
Island6
Mountain6
Plains6
Swamp6
Creature22
Human4
Spirit2
Wizard2
Zombie2
Angel1
Beast1
Bird1
Cleric1
Construct1
Devil1
Dragon1
Eldrazi1
Elemental1
Elf1
Fox1
Giant1
Goblin1
God1
Gorgon1
Merfolk1
Noble1
Shaman1
Vampire1
Warrior1
Party4
Enchantment15
Aura1
God1
Gorgon1
Sorcery12
Arcane1
Instant9
Artifact8
Equipment2
Construct1
Shaman1
Legends10
Historic18
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 6 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS11 COMBOS
Bracket 4
mass land denial
- Destroy all lands opponents control
- Destroy all lands that enter the battlefield under an opponent's control
- Lock
- Mass Land Denial
Bracket 3
locks the table
- Destroy each creature that enters the battlefield under an opponent's control
- Destroy any number of creatures opponents control
- Lock
Bracket 3
locks the table
- Destroy each creature that enters the battlefield under an opponent's control
- Near-infinite card draw
- Near-infinite draw triggers
- Destroy all nontoken creatures opponents control
- Lock
Bracket 3
locks the table
- Destroy all creatures opponents control
- Destroy each creature that enters the battlefield under an opponent's control
- Lock
Bracket 3
locks the table
- Destroy all creatures opponents control
- Destroy each creature that enters the battlefield under an opponent's control
- Lock
Bracket 3
locks the table
- Destroy all creatures opponents control
- Destroy each creature that enters the battlefield under an opponent's control
- Lock
Bracket 3
locks the table
- Destroy any number of creatures
- Destroy each creature that enters the battlefield under an opponent's control
- Lock
Bracket 3
locks the table
- Destroy each creature that enters the battlefield under an opponent's control
- Destroy any number of creatures opponents control
- Lock
Bracket 3
locks the table
- Destroy all creatures opponents control
- Destroy each creature that enters the battlefield under an opponent's control
- Lock
Bracket 1
doesn’t raise the bracket
- Infinite card draw
- Infinite draw triggers
- Near-infinite damage
Bracket 1
doesn’t raise the bracket
- Infinite damage
- Infinite death triggers
- Infinite creature ETB
- Infinite creature LTB
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
4 banned cards
BANNED · 4
CEDH
Not cEDH
- 6 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
2 banned cards, 36 cards not in the pool
BANNED · 2
NOT IN THE POOL · 36
Comments · 0
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