COMMANDER · DECK
Nekusar's Uncomfortable Group Hug
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
2 cardsCreature
18 cardsEnchantment
11 cardsArtifact
12 cardsSorcery
12 cardsInstant
5 cardsLand
16 cardsMONEY CARDS·59 CARDS·$289.30
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Planeswalker
1 cardCreature
15 cardsEnchantment
10 cardsArtifact
10 cardsSorcery
12 cardsInstant
5 cardsLand
6 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land39
Nonbasic13
Basic26
Island13
Swamp8
Mountain5
Creature19
Wizard6
Human4
Horror3
Demon2
Spirit2
Vedalken2
Zombie2
Dragon1
God1
Hag1
Knight1
Merfolk1
Phyrexian1
Rogue1
Sphinx1
Squid1
Warrior1
Outlaws1
Party8
Artifact13
Book1
Equipment1
Horror1
Phyrexian1
Enchantment13
Demon1
Hag1
Sorcery12
Instant5
Planeswalker2
Jace1
Nixilis1
Legends9
Historic22
LAND PROBABILITY
39 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.1%
TURN 534.7%
TURN 656.3%
TURN 773.4%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS4 COMBOS
Bracket 1
doesn’t raise the bracket
- Target opponent loses the game
Bracket 1
doesn’t raise the bracket
- Near-infinite lifeloss
- Near-infinite card draw
- Near-infinite draw triggers
Bracket 1
doesn’t raise the bracket
- Near-infinite card draw for target opponent
- Near-infinite damage to one opponent
- Near-infinite draw triggers for target opponent
- Target opponent loses the game
Bracket 1
doesn’t raise the bracket
- Target player loses the game
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 4 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
37 cards not in the pool
NOT IN THE POOL · 37
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