MetaMox
COMMANDER · DECK

Spin to win

Bracket 4 · Optimized
@Jwhen02 · 2025-02-08
DECK $
$6,646.69
MYTHIC
16
RARE
55
UNCOMMON
17
COMMON
17
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

2 cards

Creature

13 cards

Enchantment

12 cards

Artifact

25 cards

Sorcery

1 cards
NAMECOSTPRICE

Instant

20 cards

Land

22 cards
MAYBE6 CARDS

Creature

1 cards

Enchantment

1 cards
NAMECOSTPRICE

Sorcery

1 cards

Instant

2 cards

Land

1 cards
MONEY CARDS·85 CARDS·$5,309.10
Sign in to save your threshold.

Planeswalker

1 cards

Creature

12 cards

Enchantment

9 cards

Artifact

20 cards

Sorcery

2 cards

Instant

20 cards

Land

21 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 18 game changers — Bracket 3 allows 3
  • Lion's Eye Diamond + Auriok Salvagers: early two-card combo, with no mana to spend
  • Mind Over Matter + The One Ring: early two-card combo, with no mana to spend
  • Tameshi, Reality Architect + Patron of the Moon + Lotus Bloom: early arguably two-card combo, with no mana to spend
CURVE
90211222123641526+
COLOR
W: 14 pipsU: 43 pipsC: 83 pips
TYPES
Artifact31
Human2
Cleric1
Horror1
Phyrexian1
Soldier1
Vehicle1
Land26
Nonbasic20
Basic6
Island7
Plains6
Saga1
Urza's1
Instant21
Trap1
Creature14
Human8
Soldier3
Wizard3
Bard2
Bird1
Cleric1
Crab1
Faerie1
Hero1
Horror1
Moonfolk1
Noble1
Phyrexian1
Ranger1
Rogue1
Spirit1
Warrior1
Outlaws1
Party6
Enchantment13
Saga1
Urza's1
Planeswalker2
Narset1
Tezzeret1
Sorcery1
Legends11
Historic39
LAND PROBABILITY
26 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 430.9%
TURN 563.3%
TURN 683.7%
TURN 793.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS13 COMBOS
Near-infinite colored manaInfinite draw triggers for all playersNear-infinite Treasure tokensInfinite card draw for all players
Bracket 4 · early two-card combo, with no mana to spendInfinite colored manaInfinite storm countReturn some artifact cards from your graveyard to your hand
Infinite landfall triggersInfinite mana permanents you control can produceInfinite self-discard triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored manaInfinite landfall triggersReturn all artifacts from your graveyard to the battlefieldReturn all enchantment cards from your graveyard to the battlefield
Infinite landfall triggersInfinite storm count
Infinite colored manaInfinite landfall triggersInfinite storm count
Infinite colored manaInfinite landfall triggersInfinite storm count
Infinite colored manaInfinite landfall triggersInfinite storm count
Infinite landfall triggersInfinite mana permanents you control can produceInfinite self-discard triggers
Near-infinite colored manaInfinite draw triggers for all playersNear-infinite Treasure tokensInfinite card draw for all players
Bracket 4 · early two-card combo, with no mana to spendNear-infinite card drawInfinite self-discard triggersInfinite draw triggersInfinite lootingNear-infinite untap of permanents you controlNear-infinite mana permanents you control can produce
Group
Color
View