COMMANDER · DECK
Knights
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
35 cardsEnchantment
6 cardsArtifact
14 cardsSorcery
4 cardsInstant
7 cardsLand
13 cardsMONEY CARDS·24 CARDS·$108.58
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Creature
8 cardsEnchantment
2 cardsArtifact
9 cardsSorcery
2 cardsInstant
2 cardsLand
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature36
Knight36
Human22
Zombie6
Vampire3
Adventure2
Elemental2
Dragon1
Kithkin1
Spirit1
Land33
Nonbasic11
Basic22
Plains11
Swamp11
Artifact14
Equipment1
Instant8
Adventure1
Knight1
Zombie1
Enchantment6
Background2
Saga1
Sorcery5
Adventure1
Human1
Knight1
Legends8
Historic21
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
21 cards not in the pool
NOT IN THE POOL · 21
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